@@ -996,18 +996,6 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
A battle-ready \glsentrytext{witch} might encourage a warrior's torch to burn his own face off, or make him forget what he wanted to do a moment before his sword comes down},
}
\longnewglossaryentry{boon}{
name={Concoctions},
text={Concoction},
prefix={a\space},
sort={concoction},
parent={witchcraft},
type={mech},
description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic \glsentrytext{sphere}, for anyone present next to the burst.
For example, a concoction to boost the Air \glsentrytext{sphere} would mean a caster with Air 2 could cast a single spell as if they had Air 3.
Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to dispurse it into the air},
}
\longnewglossaryentry{ingredient}{
name={Ingredients},
text={Ingredient},
...
...
@@ -1019,11 +1007,23 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
Each has an elemental affinity, so a Fire Ingredient can only make a Fire \glsentrytext{boon}},
}
\longnewglossaryentry{boon}{
name={Concoctions},
text={Concoction},
prefix={a\space},
sort={concoction},
parent={ingredient},
type={mech},
description={are liquids or powders which, when thrown in the air, hyper-charge the use of a single magic \glsentrytext{sphere}, for anyone present next to the burst.
For example, a concoction to boost the Air \glsentrytext{sphere} would mean a caster with Air 2 could cast a single spell as if they had Air 3.
Using one in combat requires at least one \glsentrytext{ap} to grab it, and another to dispurse it into the air},
}
\longnewglossaryentry{elixir}{
name={Elixirs},
text={elixir},
prefix={an\space},
parent={witchcraft},
parent={ingredient},
type={mech},
description={heal diseases.
Each one requires a particular type of \glsentrytext{ingredient} to heal a particular disease},