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Malin Freeborn
config
Commits
b5d6c134
Unverified
Commit
b5d6c134
authored
1 year ago
by
Malin Freeborn
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condense combat
parent
c00245f3
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rules/hitting_things.tex
+20
-50
20 additions, 50 deletions
rules/hitting_things.tex
rules/weapons.tex
+2
-2
2 additions, 2 deletions
rules/weapons.tex
with
22 additions
and
52 deletions
rules/hitting_things.tex
+
20
−
50
View file @
b5d6c134
\subsubsection*
{
\Glsfmtlongpl
{
ap
}}
\begin{enumerate}
\item
Everyone in the room sets their
\glspl
{
ap
}
to 3 + Speed.
\item
Every action costs at least 1
\gls
{
ap
}
.
\item
Circle round the table, with each player taking their turn.
However, if any character wants to jump in, use this order:
\begin{enumerate}
...
...
@@ -19,52 +16,25 @@
\item
The character with the shortest name.
\end{enumerate}
\end{enumerate}
\subsubsection*
{
Spending
\Glsfmtlongpl
{
ap
}}
Characters can spend
\glspl
{
ap
}
on the following:
\begin{itemize}
\item
Guarding someone costs 1
\gls
{
ap
}
.
Anyone attacking the target must successfully attack you first (without dealing Damage).
They can then spend
\glspl
{
ap
}
to attack the target immediately.
\item
Movement costs 1
\gls
{
ap
}
and allows people to move 3 steps + their Speed Bonus.
\item
Punching or pushing costs 1
\gls
{
ap
}
.
\item
The cost to attack depends upon the weapon.
\item
Taking out a weapon which has been placed to-hand costs 1
\gls
{
ap
}
.
\item
Using items (such as drinking potions or reading books) costs 3
\glspl
{
ap
}
.
\end{itemize}
\subsubsection*
{
Attacking
}
The characters rolls a
\textit
{
resisted action
}
.
\begin{itemize}
\item
Weapons require Dexterity + Combat.
\item
Grabbing employs Dexterity + Brawl.
\item
Running away uses Speed + Athletics.
\end{itemize}
\subsubsection*
{
Damage
}
Characters have 6
\glspl
{
hp
}
, plus their Strength Bonus.
\begin{itemize}
\item
Fists deal 1D4 Damage.
\item
Weapons each have their own die-type.
\item
The character's Strength Bonus adds to the result.
\end{itemize}
Everyone spends
\glspl
{
ap
}
until they have no more.
\begin{itemize}
\item
Movement costs 1
\gls
{
ap
}
and allows people to move 3 steps + their Athletics Bonus.
To flee requires a resisted roll of Speed + Athletics.
\item
Guarding someone costs 1
\gls
{
ap
}
.
Anyone attacking the target must successfully attack you first (without dealing Damage).
They can then spend
\glspl
{
ap
}
to attack the target immediately.
\item
Ramming or pushing costs 1
\gls
{
ap
}
(Dexterity + Brawl).
\item
Taking out a weapon which has been placed to-hand costs 1
\gls
{
ap
}
.
\item
Using items (such as drinking potions or reading books) costs 3
\glspl
{
ap
}
.
\item
Attacking someone requires a Resisted Dexterity + Combat roll.
The winner deals 1D6 Damage.
\end{itemize}
\end{enumerate}
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rules/weapons.tex
+
2
−
2
View file @
b5d6c134
\subsubsection*
{
Weapons
}
Weapons add to
a character's
Attack and Damage.
Heavier weapons have
some `Heft', which costs more
\gls
pl
{
ap
}
.
Weapons add to Attack and Damage.
Heavier weapons have
bigger bonuses, but pay dearly through
\
p
gls
{
ap
}
cost
.
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