Skip to content
Snippets Groups Projects
Unverified Commit b5d6c134 authored by Malin Freeborn's avatar Malin Freeborn
Browse files

condense combat

parent c00245f3
Branches
Tags
No related merge requests found
\subsubsection*{\Glsfmtlongpl{ap}}
\begin{enumerate}
\item
Everyone in the room sets their \glspl{ap} to 3 + Speed.
\item
Every action costs at least 1 \gls{ap}.
\item
Circle round the table, with each player taking their turn.
However, if any character wants to jump in, use this order:
\begin{enumerate}
......@@ -19,52 +16,25 @@
\item
The character with the shortest name.
\end{enumerate}
\end{enumerate}
\subsubsection*{Spending \Glsfmtlongpl{ap}}
Characters can spend \glspl{ap} on the following:
\begin{itemize}
\item
Guarding someone costs 1 \gls{ap}.
Anyone attacking the target must successfully attack you first (without dealing Damage).
They can then spend \glspl{ap} to attack the target immediately.
\item
Movement costs 1 \gls{ap} and allows people to move 3 steps + their Speed Bonus.
\item
Punching or pushing costs 1 \gls{ap}.
\item
The cost to attack depends upon the weapon.
\item
Taking out a weapon which has been placed to-hand costs 1 \gls{ap}.
\item
Using items (such as drinking potions or reading books) costs 3 \glspl{ap}.
\end{itemize}
\subsubsection*{Attacking}
The characters rolls a \textit{resisted action}.
\begin{itemize}
\item
Weapons require Dexterity + Combat.
\item
Grabbing employs Dexterity + Brawl.
\item
Running away uses Speed + Athletics.
\end{itemize}
\subsubsection*{Damage}
Characters have 6 \glspl{hp}, plus their Strength Bonus.
\begin{itemize}
\item
Fists deal 1D4 Damage.
\item
Weapons each have their own die-type.
\item
The character's Strength Bonus adds to the result.
\end{itemize}
Everyone spends \glspl{ap} until they have no more.
\begin{itemize}
\item
Movement costs 1 \gls{ap} and allows people to move 3 steps + their Athletics Bonus.
To flee requires a resisted roll of Speed + Athletics.
\item
Guarding someone costs 1 \gls{ap}.
Anyone attacking the target must successfully attack you first (without dealing Damage).
They can then spend \glspl{ap} to attack the target immediately.
\item
Ramming or pushing costs 1 \gls{ap} (Dexterity + Brawl).
\item
Taking out a weapon which has been placed to-hand costs 1 \gls{ap}.
\item
Using items (such as drinking potions or reading books) costs 3 \glspl{ap}.
\item
Attacking someone requires a Resisted Dexterity + Combat roll.
The winner deals 1D6 Damage.
\end{itemize}
\end{enumerate}
\subsubsection*{Weapons}
Weapons add to a character's Attack and Damage.
Heavier weapons have some `Heft', which costs more \glspl{ap}.
Weapons add to Attack and Damage.
Heavier weapons have bigger bonuses, but pay dearly through \pgls{ap} cost.
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment