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Unverified Commit 90923200 authored by Malin Freeborn's avatar Malin Freeborn
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create new encounter tables format

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......@@ -313,40 +313,58 @@ Available commands:
\section{Modules \& Areas}
\begin{multicols}{2}
\subsection{Encounters}
Make encounter tables like this:
\begin{verbatim}
\begin{encounters}{Wonderland}
Fields & Gardens & Results \\\hline
\li & Doormouse \\
\li & Dodo \\
\li \lii Unicorn \\
\li \lii Red Queen \\
& \lii Black Queen \\
& \lii Green Queen \\
\begin{figure*}[t]
\begin{nametable}[c|LLLLLLLL,fontupper=\small,]{Enc}
Rolls & 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 \\
\hline
8 & Villagers & Sulphur Winds & Lightning Storm & Earthquake & Hurricane &
Mouthdigger 1 & Woodspy 1 & Forest Fire \\
7 & Flood & Heatwave & High Humidity & Woodspy 2 & Chitincrawler 1 &
Chitincrawler 2 & Bear 1 & Basilisk 1 \\
6 Guards 1 & Rain & Guard 2 & Rain & Elves 1 & Woodspy 4 &
Woodspy 2 & Chitincrawler 3 \\
5 & Noble & Traders 1 & Bandits 1 & Wolves 1 & Lightning Storm &
Gnolls 1 & Deer & Mana Lake \\
4 & Villagers & Traders 2 & Wind & Bear 2 & Wolves 2 &
Mouthdigger 2 & Basilisk 2 & Griffins 1 \\
3 & Trader 3 & Guards 3 & Traders 4 & Refugees & Gnomes 1 &
Gnolls 2 & Brigands & Elves 2 \\
2 & Traders 5 & Pilgrims & Breeze & Bandits 2 & Mouthdigger 3 &
Griffins 2 & boar & Wild Horses \\
1 & Bard & Dwarves 1 & Dwarves 2 & Griffin 3 & Bandits 3 &
Gnomes 2 & Griffins 4 & Aurochs \\
0 & Begging Villagers & Bandits 4 & Snowfall & Hail & Wolves 3 &
Snowstorm & Wolves 4 & Hibernating Chitincrawler 4 \\
\end{nametable}
\end{figure*}
\end{verbatim}
\begin{encounters}{Wonderland}
Fields & Gardens & Results \\\hline
\li & Doormouse \\
\li & Dodo \\
\li \lii Unicorn \\
\li \lii Red Queen \\
& \lii Black Queen \\
& \lii Green Queen \\
(Check below for the results)
\begin{multicols}{2}
\end{encounters}
\begin{figure*}[t]
\begin{nametable}[c|LLLLLLLL,fontupper=\small,]{Enc}
Rolls & 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 \\
\hline
8 & Villagers & Sulphur Winds & Lightning Storm & Earthquake & Hurricane & Mouthdigger 1 & Woodspy 1 & Forest Fire \\
7 & Flood & Heatwave & High Humidity & Woodspy 2 & Chitincrawler 1 & Chitincrawler 2 & Bear 1 & Basilisk 1 \\
6 & Guards 1 & Rain & Guard 2 & Rain & Elves 1 & Woodspy 4 & Woodspy 2 & Chitincrawler 3 \\
5 & Noble & Traders 1 & Bandits 1 & Wolves 1 & Lightning Storm & Gnolls 1 & Deer & Mana Lake \\
4 & Villagers & Traders 2 & Wind & Bear 2 & Wolves 2 & Mouthdigger 2 & Basilisk 2 & Griffins 1 \\
3 & Trader 3 & Guards 3 & Traders 4 & Refugees & Gnomes 1 & Gnolls 2 & Brigands & Elves 2 \\
2 & Traders 5 & Pilgrims & Breeze & Bandits 2 & Mouthdigger 3 & Griffins 2 & boar & Wild Horses \\
1 & Bard & Dwarves 1 & Dwarves 2 & Griffin 3 & Bandits 3 & Gnomes 2 & Griffins 4 & Aurochs \\
0 & Begging Villagers & Bandits 4 & Snowfall & Hail & Wolves 3 & Snowstorm & Wolves 4 & Hibernating Chitincrawler 4 \\
\end{nametable}
\end{figure*}
And charts about roll successes like this:
......@@ -389,10 +407,10 @@ You can refer to it with \verb"\nameref{docGift}", such as ``see room number \re
\end{multicols}
\begin{multicols}{2}
\section{Others}
\begin{multicols}{2}
Other commands are typically produced for just a single location in the book.
The functions which produce the creature boxes is a tangled mess of rotten spaghetti-logic, which is so inefficient it somehow taxes a modern computer just to add some numbers.
......
......@@ -726,6 +726,7 @@ interior code={ \path[tcb fill interior] ([xshift=-2mm]interior.west)
\setlength\intextsep{0em}
\newcolumntype{Y}{>{\centering\arraybackslash}X}
\newcolumntype{L}{>{\raggedright\arraybackslash}X}
\newcommand{\currentsphere}{magic}
......
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