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Unverified Commit 7ebfefdc authored by Malin Freeborn's avatar Malin Freeborn
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describe more knacks and remove redundant

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......@@ -190,7 +190,7 @@
{4}%DR
{\arabic{age}}% COMBAT
{Aggression~\arabic{enc}, Projectiles~\arabic{r3b}, Academics~\arabic{r3}, Athletics~\arabic{r2b}, Deceit~\arabic{r2c}, Tactics~2, Vigilance~3
\knacks{\bloodCaster, \ifodd\value{page}\combatcaster\else\backtothewall\fi, \ifnumcomp{\value{r3}}{>}{2}{\laststand}{\adrenalinesurge}}
\knacks{\bloodCaster, \ifodd\value{page}\chosenEnemy{Dwarves}\else\charge\fi, \ifnumcomp{\value{r3}}{>}{2}{\laststand}{\adrenalinesurge}}
\Path{\ifodd\value{r4}\aldaron\else \enchantment\fi~\arabic{r4}, \invocation~\arabic{enc}, \ifodd\value{r2}\force~\arabic{r3b}\else \polymorph~\arabic{r3}\fi }}{%
\iftoggle{bestiarychapter}{$3D6\times 100$gp, sitting in a lair.}{%
{\setcounter{gold}{\thepage}\addtocounter{gold}{-50}\multiply\value{gold} by \value{list}\multiply\value{gold} by \thechapter \ifnumcomp{\value{gold}}{>}{0}{\arabic{gold}gp in lair in assorted change}{None}}}}%
......
......@@ -168,25 +168,32 @@
%
\newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+1 Str. once per \ifnum\value{knacks}>2 combat\else round, \arabic{knacks} uses per combat\fi)}{}}
\newcommand{\backtothewall}{Back to the Wall\addtocounter{knacks}{1}}
\newcommand{\berserker}{Berserker\addtocounter{spdb}{1}\addtocounter{strb}{1}\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+1 Str. on round 2 of combat, +1 Spd. on round 3)}{}}
\newcommand{\brawler}{Brawler\addtocounter{dexb}{2}\addtocounter{knacks}{1}}
\newcommand{\brawler}{Brawler\addtocounter{dexb}{2}\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+2 to unarmed attacks)}{}}
\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{dexb}{\value{track}}\addtocounter{strb}{\value{track}}\addtocounter{spdb}{\value{track}}Extreme Charge%
\iftoggle{examplecharacter}{\setcounter{enc}{\value{knacks}\roundUp{enc} (+\arabic{enc} to all body Attributes for 1 attack after charging 6 squares)}{}}}
\newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
\newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}%
\iftoggle{examplecharacter}{ (when attacking with more AP than opponent, take a -1 penalty to disarm opponent)}{}}
\newcommand{\dodger}{Dodger\addtocounter{knacks}{1}}
\newcommand{\finishingblow}{Finishing Blow\addtocounter{knacks}{1}}
\newcommand{\guardian}{Guardian\addtocounter{knacks}{1}}
\newcommand{\guardian}{Guardian\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (spend only 0 AP to guard someone, and gain +1 while guarding)}{}}
\newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (when losing HP, the character gains \setcounter{enc}{2}\addtocounter{enc}{\value{knacks}}\arabic{enc} AP)}{}}
\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}\addtocounter{strb}{\value{knacks}}\addtocounter{strb}{2}%
\iftoggle{examplecharacter}{ (+\arabic{knacks} Damage for sneak attacks)}{}}
\newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}}
\newcommand{\specialist}[1]{Specialist (#1)\addtocounter{knacks}{1}}
\newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}}
\newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}}
\newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (you need 1 less to acheive a Vitals shot)}{}}
\newcommand{\specialist}[1]{Specialist \addtocounter{knacks}{1}
\iftoggle{examplecharacter}{ (+2 when using any #1)}{(#1)}}
\newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}%
\iftoggle{examplecharacter}{ (take -1 penalty, and opponent's AP reduces by half Damage)}{}}
\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}%
\iftoggle{examplecharacter}{ (Pay 0 AP to reload arrow or draw weapon)}{}}
\newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{\setcounter{enc}{knacks}\roundUp{enc} (reduce cost to draw longbow by \arabic{enc} AP)}{}}
\newcommand{\unstoppable}{Unstoppable\addtocounter{hp}{2}\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{%
\setcounter{enc}{\value{knacks}}\roundUp{enc}%
......@@ -194,12 +201,14 @@
Gain +\arabic{enc} on Vitality check.
You don't need to fall unconscious when making a Vitality check)%
}{}}
\newcommand{\vengeful}{Vengeful\addtocounter{knacks}{1}}
\newcommand{\vengeful}{Vengeful\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (+2 Intelligence after losing HP)}{}}
\newcommand{\weaponmaster}[1]{Weapon Master \addtocounter{att}{1}\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{(+1 Bonus to {#1}s)}{(#1)}}
\newcommand{\snapcaster}{Snap Caster\addtocounter{knacks}{1}}
\newcommand{\extremefocus}{Extreme Focus\addtocounter{knacks}{1}}
\newcommand{\snapcaster}{Snap Caster\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{ (spells cost 1 AP less)}{}}
\newcommand{\extremefocus}{Extreme Focus\addtocounter{knacks}{1}%
\iftoggle{examplecharacter}{\setcounter{enc}{knacks}\roundUp{enc} (with time to focus, gain +\arabic{enc} to spells)}{}}
\newcommand{\alchemist}{Alchemist\addtocounter{knacks}{1}\renewcommand{\magicPath}{Alchemist}}
\newcommand{\bloodCaster}{Blood Caster\addtocounter{knacks}{1}\renewcommand{\magicPath}{Blood}\iftoggle{examplecharacter}{ (allows the character to learn magic spheres)}{}}
\newcommand{\divineCaster}{Divine Caster\addtocounter{knacks}{1}\renewcommand{\magicPath}{Divinity}}
......@@ -207,7 +216,6 @@ You don't need to fall unconscious when making a Vitality check)%
\newcommand{\runeCaster}{Rune Caster\addtocounter{knacks}{1}\renewcommand{\magicPath}{Runes}%
\iftoggle{examplecharacter}{ (allows the caster to cast spells by slowly painting or carving runes)}{}}
\newcommand{\songCaster}{Song Caster\addtocounter{knacks}{1}\renewcommand{\magicPath}{Song}}
\newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}}
\newcommand\chosenEnemy[1]{Chosen Enemy (#1)\addtocounter{knacks}{1}}
......
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