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Malin Freeborn
config
Commits
7e31df6b
Commit
7e31df6b
authored
4 years ago
by
Malin Freeborn
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fun with knacks
parent
bfea4c91
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monsters.tex
+58
-23
58 additions, 23 deletions
monsters.tex
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58 additions
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23 deletions
monsters.tex
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58
−
23
View file @
7e31df6b
...
...
@@ -60,6 +60,9 @@
\newcounter
{
dam
}
\newcounter
{
dr
}
\newcounter
{
knacks
}
\newcounter
{
foxhop
}
% set to '1' if the character has fox hop
\setcounter
{
foxhop
}{
0
}
\newcounter
{
strb
}
\newcounter
{
dexb
}
...
...
@@ -100,6 +103,8 @@
\ent
{
Knacks:
}
&
#1
}
%%%%%%%%%%%%%%%%%%%%% Knacks
%
\newcommand
{
\adrenalinesurge
}{
Adrenaline Surge
\addtocounter
{
strb
}{
1
}
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\furiousblows
}{
Furious Blows
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\firststrike
}{
First Strike
\addtocounter
{
spdb
}{
2
}
\addtocounter
{
knacks
}{
1
}}
...
...
@@ -108,10 +113,14 @@
\newcommand
{
\backtothewall
}{
Back to the Wall
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\laststand
}{
Last Stand
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\perfectsneakattack
}{
Perfect Sneak Attack
\addtocounter
{
knacks
}{
1
}
\addtocounter
{
strb
}{
\value
{
knacks
}}
\addtocounter
{
strb
}{
2
}}
\newcommand
{
\stunningstrike
}{
Stunning Strike
\addtocounter
{
knacks
}{
1
}
\addtocounter
{
xpbonus
}{
1
}}
\newcommand
{
\charge
}{
Charge,
\addtocounter
{
knacks
}{
1
}
\addtocounter
{
strb
}{
\value
{
knacks
}}}
\newcommand
{
\snapshot
}{
Snap Shot
\addtocounter
{
knacks
}{
1
}
\addtocounter
{
strb
}{
2
}}
\newcommand
{
\defender
}{
Defender
\addtocounter
{
knacks
}{
1
}
\addtocounter
{
xpbonus
}{
1
}}
\newcommand
{
\dodger
}{
Dodger
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\foxhop
}{
Fox Hop
\addtocounter
{
knacks
}{
1
}
\setcounter
{
foxhop
}{
1
}}
\newcommand
{
\mightydraw
}{
Mighty Draw
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\unstoppable
}{
Unstoppable
\addtocounter
{
hp
}{
1
}
\addtocounter
{
knacks
}{
1
}}
\newcommand
{
\unstoppable
}{
Unstoppable
\addtocounter
{
hp
}{
2
}
\addtocounter
{
knacks
}{
1
}}
%%%%% Weapons
...
...
@@ -122,8 +131,8 @@
\newcommand
{
\rapier
}{
Rapier
\addtocounter
{
str
}{
1
}
\addtocounter
{
spd
}{
2
}
\addtocounter
{
dex
}{
1
}}
\newcommand
{
\longsword
}{
Longsword
\addtocounter
{
str
}{
1
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
3
}}
\newcommand
{
\greatsword
}{
Greatsword
\addtocounter
{
str
}{
2
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
2
}}
\newcommand
{
\spear
}{
Spear
\addtocounter
{
str
}{
1
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
2
}
\
renewcommand
{
\weaponknackone
}{
\addtocounter
{
spd
}{
2
}}}
\newcommand
{
\quarterstaff
}{
Quarterstaff
\addtocounter
{
str
}{
1
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
2
}
\addtocounter
{
spdb
}{
2
}}
\newcommand
{
\spear
}{
Spear
\addtocounter
{
str
}{
1
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
2
}
\
addtocounter
{
spdb
}{
\value
{
knacks
}
\addtocounter
{
spd
b
}{
1
}}}
\newcommand
{
\quarterstaff
}{
Quarterstaff
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
2
}
\addtocounter
{
spdb
}{
2
}}
\newcommand
{
\greataxe
}{
Greataxe
\addtocounter
{
str
}{
3
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
1
}}
\newcommand
{
\woodaxe
}{
Wood axe
\addtocounter
{
str
}{
2
}
\addtocounter
{
spd
}{
0
}
\addtocounter
{
dex
}{
1
}}
\newcommand
{
\greatclub
}{
Greatclub
\addtocounter
{
str
}{
4
}
\addtocounter
{
spd
}{
1
}
\addtocounter
{
dex
}{
1
}}
...
...
@@ -265,6 +274,7 @@
\setcounter
{
strb
}{
0
}
\setcounter
{
spdb
}{
0
}
\setcounter
{
dexb
}{
0
}
\iftoggle
{
mind
}{
\begin{tabularx}
{
\textwidth
}{
lrlrlr
}
...
...
@@ -286,7 +296,7 @@
\iftoggle
{
mind
}{
\ent
{
Equipment:
}
&
\equipment
\\
}{
\ent
{
Abilities:
}
&
\abilities
\\
}
\addtocounter
{
strb
}{
\value
{
str
}}
\
set
counter
{
dexb
}{
\value
{
dex
}}
\
addto
counter
{
dexb
}{
\value
{
dex
}}
\addtocounter
{
spdb
}{
\value
{
spd
}}
\setcounter
{
damb
}{
\value
{
dam
}}
\setcounter
{
attb
}{
\value
{
att
}}
...
...
@@ -388,9 +398,6 @@
\vspace
{
.1cm
}
}
%%%%%%%%%%%%%%%%%%%%% Knacks
%
\newcommand
{
\charge
}{
Charge,
\addtocounter
{
damb
}{
1
}}
%
%%%%%%%%%%%%%%%%%%%% Creature Abilities
...
...
@@ -758,7 +765,10 @@
\randomtwo
\randomthree
\addtocounter
{
age
}{
1
}
\person
{
-3
}
% STRENGTH
\randomthreeB
\addtocounter
{
r3b
}{
-2
}
\randomfour
\person
{
\arabic
{
r3b
}}
% STRENGTH
{
-2
}
% DEXTERITY
{
1
}
% SPEED
{{
\arabic
{
age
}}
% INTELLIGENCE
...
...
@@ -766,12 +776,12 @@
{
\arabic
{
enc
}}}
% CHARISMA
{
0
}
% DR
{
0
}
% COMBAT
{
\ifodd\value
{
r2
}
\else
Projectiles
\arabic
{
enc
}
,
\fi
Academics 3,
\ifodd\value
{
chapter
}
Crafts
\arabic
{
enc
}
,
\fi
Deceit
\arabic
{
age
}
, Stealth
\arabic
{
enc
}
{
\ifodd\value
{
r2
}
\else
Projectiles
\arabic
{
enc
}
,
\fi
Academics 3,
\ifodd\value
{
chapter
}
Crafts
\arabic
{
enc
}
,
\fi
Deceit
\arabic
{
age
}
, Stealth
\arabic
{
enc
}
\Path
{
Alchemy
}{
Conjuration
\arabic
{
age
}
,
\ifodd\value
{
r2
}
Force
\arabic
{
enc
}
,
\else
Invocation
\arabic
{
enc
}
,
\fi
Illusion
\arabic
{
age
}
, Metamagic
\arabic
{
r3
}}}
% SKILLS
{
\ifnumcomp
{
\thechapter
}{
=
}{
\value
{
bestiarychapter
}}
%
{
Promisary note
}
%
{
\ifnumcomp
{
\
thechapter
}{
>
}{
2
}
%
{
\multiply\value
{
enc
}
by
\thepage
\ifnumcomp
{
\value
{
enc
}}{
>
}{
0
}{
\divide\value
{
enc
}
by 100
\ifnumcomp
{
\value
{
enc
}}{
>
}{
0
}{
Giant ruby worth
\arabic
{
enc
}
gp
}{
Green emerald worth
\
thepage
gp
}}{
Glimmering diamond worth
\thepage
g
p
}}
%
{
\ifnumcomp
{
\
value
{
r4
}
}{
>
}{
2
}
%
{
\multiply\value
{
enc
}
by
\thepage
\ifnumcomp
{
\value
{
enc
}}{
>
}{
0
}{
\divide\value
{
enc
}
by 100
\ifnumcomp
{
\value
{
enc
}}{
>
}{
0
}{
Giant ruby worth
\arabic
{
enc
}
gp
}{
Green emerald worth
\
arabic
{
r12
}
gp
}}{
Glimmering diamond worth
\thepage
s
p
}}
%
{
\setcounter
{
gold
}{
\thechapter
}
\addtocounter
{
gold
}{
1
}
interesting piece of quartz.
}}}
%
{
\mana
{
6
}}
}
...
...
@@ -832,18 +842,24 @@
{}
}
\newcommand
{
\humandiplomat
}
[1][
\npc
{
\M
}{
Human
Diplomat
}
]
{
\newcommand
{
\humandiplomat
}
[1][
\npc
{
\M
}{
The
Diplomat
}
]
{
#1
\randomtwo\randomthree\addtocounter
{
age
}{
-2
}
\addtocounter
{
age
}{
-3
}
\randomtwo
\addtocounter
{
enc
}{
-1
}
\randomthree
\addtocounter
{
age
}{
-2
}
\multiply\value
{
age
}
by -1
\randomfour
\addtocounter
{
track
}{
-2
}
\person
{
1
}
% STRENGTH
{
\arabic
{
age
}}
% DEXTERITY
{
0
}
% SPEED
{{
\arabic
{
r2
}}
% INTELLIGENCE
{
0
}
% WITS
{
\arabic
{
enc
}}}
% CHARISMA
{
\arabic
{
track
}}}
% CHARISMA
{
0
}
% DR
{
\arabic
{
r2
}}
%
AGGRESSION
{
Academics
\arabic
{
r3
}
, Deceit
\arabic
{
age
}
,
\ifodd\value
{
gold
}
Empathy
\arabic
{
enc
}
,
\fi
Vigilance
\arabic
{
enc
}}
% SKILLS
{
\arabic
{
enc
}}
%
COMBAT
{
Academics
\arabic
{
r3
}
, Deceit
\arabic
{
r3
}
,
\ifodd\value
{
gold
}
Empathy
\arabic
{
r3
}
,
\fi
Vigilance
\arabic
{
r2
}}
% SKILLS
{
\Dagger
,
\setcounter
{
gold
}{
\thepage
}
\addtocounter
{
gold
}{
\thechapter
}
\arabic
{
gold
}
cp,
\divide\value
{
gold
}
by
\value
{
r3
}
\arabic
{
gold
}
sp stored secretly nearby.
}
% EQUIPMENT
{}
}
...
...
@@ -870,17 +886,30 @@
\randomtwo
\addtocounter
{
enc
}{
1
}
\randomtwoB
\setcounter
{
gold
}{
\value
{
r2b
}}
\addtocounter
{
gold
}{
-1
}
\randomthree
\addtocounter
{
age
}{
-2
}
\randomfour
\person
{
\arabic
{
enc
}}
% STRENGTH
{
\arabic
{
r2b
}}
% DEXTERITY
{
\arabic
{
r2
}}
% SPEED
{
\arabic
{
age
}}
% DEXTERITY
{
\arabic
{
gold
}}
% SPEED
{{
0
}
% INTELLIGENCE
{
-1
}
% WITS
{
0
}}
% CHARISMA
{
0
}
% DR
{
\arabic
{
r2b
}}
% COMBAT
{
\ifodd\value
{
r3
}
Beast Ken
\else
Survival
\fi
\arabic
{
r2
}
, Tactics
\arabic
{
r2b
}}
% SKILLS
{
\arabic
{
r2
}}
% COMBAT
{
\ifodd\value
{
r3
}
Beast Ken
\else
Survival
\fi
\arabic
{
r2
}
, Tactics
\arabic
{
r2b
}
%
\ifodd\value
{
r3
}
%
\knacks
{
\ifodd\value
{
r2b
}
\adrenalinesurge
,
\else
\stunningstrike
,
\fi
\ifodd\value
{
r4
}
\charge
\fi
}
\fi
}
% SKILLS
{
\ifodd\value
{
enc
}
%
{
\greatsword
}
%
\else
%
...
...
@@ -907,16 +936,21 @@
\newcommand
{
\humanarcher
}
[1][
\npc
{
\M
}{
\arabic
{
r12
}
Archers
}
]
{
#1
\randomtwo
\randomtwoB
\addtocounter
{
enc
}{
-1
}
\person
{
2
}
% STRENGTH
{
1
}
% DEXTERITY
{
\arabic
{
r2b
}
}
% DEXTERITY
{
0
}
% SPEED
{{
0
}
% INTELLIGENCE
{
-1
}
% WITS
{
0
}}
% CHARISMA
{
0
}
% DR
{
\arabic
{
enc
}}
% COMBAT
{
Projectiles 2, Crafts
\ifodd\thepage
1
\else
2
\fi
,
\ifodd\thechapter
Survival
\else
Tactics
\fi
\arabic
{
r2
}}
% SKILLS
{
Projectiles
\arabic
{
r2b
}
, Crafts
\arabic
{
r2b
}
,
\ifodd\value
{
r4
}
Survival
\else
Tactics
\fi
\arabic
{
r2
}
%
\ifodd\value
{
r3
}
%
\else
%
\knacks
{
\mightydraw
}
\fi
}
% SKILLS
{
\longbow
, dagger,
\ifodd\value
{
r2
}
\partialleather\fi
}
% EQUIPMENT
{}
}
...
...
@@ -940,7 +974,8 @@
{
\arabic
{
track
}}}
% CHARISMA
{
0
}
% DR
{
\arabic
{
r2
}}
% COMBAT
{
Athletics
\arabic
{
r2
}
, Deceit
\arabic
{
r2b
}
,
\ifodd\value
{
r3
}
Tactics 1
\fi
}
% SKILLS
{
Athletics
\arabic
{
r2
}
, Deceit
\arabic
{
r2b
}
,
\ifodd\value
{
r4
}
Stealth
\arabic
{
r2b
}
,
\fi\ifodd\value
{
r3
}
Tactics 1
\fi
\knacks
{
\ifodd\value
{
r3
}
\dodger\else
\foxhop\fi
,
\ifodd\value
{
r4
}
\perfectsneakattack\fi
}}
% SKILLS
{
\ifnum\value
{
enc
}
>0
%
{
\shortsword
, dagger,
}
\else\ifnum\value
{
r2b
}
>1
%
...
...
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