The caster grows any source of light into a painful glare, covering a massive area.%
\footnote{$7!$ squares, but who's counting?}
When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn{9}) or loses \arabic{spelllevel}~\gls{ap}.
When this light springs up suddenly in the dark, anyone looking towards it makes a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}.
}
\spell{Were Light}% Name
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@@ -18,7 +18,7 @@
{any spark blooms into a warm light}% Description
{
This light attaches to a target, hovering around them like sparkling oil-stain.
The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn{9}) or loses \arabic{spelllevel}~\gls{ap}.
The light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spelllevel}~\gls{ap}.
The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.
}
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@@ -36,6 +36,6 @@
\setcounter{track}{\value{spelllevel}}
\addtocounter{track}{7}
Onlookers in twilight must roll Wits + Vigilance, \tn{\arabic{track}}, to see through the illusion, and more darkness can increase the \gls{tn}.
Onlookers in twilight must roll Wits + Vigilance, \tn[\arabic{track}], to see through the illusion, and more darkness can increase the \gls{tn}.
The target finds sudden joy and fascination with their current task.
The task always takes the form of a single verb -- `blacksmithing', `walking', `singing' -- never something convoluted like `the mission to kidnap the warden', or `finding the right paints for the colour of a Sunrise'.
\Glspl{npc} targeted by the spell can make a Wits + Academics roll, \tn{8}, to break away from the task.
\Glspl{npc} targeted by the spell can make a Wits + Academics roll, \tn[8], to break away from the task.
\Glspl{pc} afflicted by the spell cannot gain any further \glspl{xp} for the a full day (four \glspl{interval}), unless they complete the current \gls{interval} without wavering from their task.
Anyone sleeping almost certainly remains asleep, and rolls to wake up suffer a -4 penalty.