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Verified Commit 3a3e93e5 authored by Malin Freeborn's avatar Malin Freeborn
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add water and force spells

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\ifodd\value{diceNo}
\spell{Bolt}% Name
{}% Enhancements
{Wane}% Action
......@@ -6,3 +8,17 @@
{The caster shakes their head emphatically, and the target gain a +\arabic{spellPlusOne} Bonus to running}% Description
{They feel suddenly lighter, as if being carried.
However, this spell does not help with carrying heavy items.}
\else
\spell{Clambour}% Name
{}% Enhancements
{Warp}% Action
{Earth, Fire}% Spheres
{thickness of wall}% Resist with
{The caster explains someone's good qualities to a wall, and the person gains a \absNum{spellPlusOne} Bonus to climbing it}% Description
{
This spell works better on thick walls, as the caster manipulates the force of their weight into helping the climb, but thin surfaces, such as wood gives the spell \pgls{tn} of 10, while curtains would have \tn[12].}
\fi
\stepcounter{diceNo}
\ifodd\value{diceNo}
\spell{Cold Steam}% Name
{}% Enhancements
{Wane}% Action
......@@ -7,3 +9,17 @@
{Torches struggle to keep aflame as an entire room can become soaked.
When cast on a mostly-liquid creature, such as oozes, this spell deals \showDam~Damage.}
\else
\spell{Barrel Breaker}% Name
{}% Enhancements
{Warp}% Action
{Water}% Spheres
{ambient temperature}% Resist with
{Some body of liquid -- up to a barrel's worth -- instantly freezes solid}% Description
{Barrels full of liquid rearrange into the new shape, unless the barrel is full; when this happens, the barrel breaks.
Anyone wading through this frozen water becomes covered in clinging ice, which has \pgls{weight} of \arabic{spellPlusTwo}.}
\fi
\stepcounter{diceNo}
\ifodd\value{diceNo}
\spell{Acid Bath}% Name
{Duplicated}% Enhancements
{Warp}% Action
......@@ -5,9 +7,26 @@
{water's speed}% Resist with
{`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\showDam~Damage per round of total submersion)}% Description
{
Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade.
Armour or clothing of any type can remove an amount of Damage equal to its \gls{covering}, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade.
Fast rivers, or wide waters dissipate the acid and reduce the Damage.
Splitting it into small receptacles reduces it by even more.
}
\else
\spell{Ice Prison}% Name
{Detailed}% Enhancements
{Warp}% Action
{Water}% Spheres
{\roll{Speed}{Athletics}}% Resist with
{The caster tells any target in water to calm down, and the surrounding water forms clumps of ice, inflicting a \absNum{spellPlusTwo} Penalty to movement.
It also provides \gls{dr}~\arabic{spellPlusTwo}, but only has \pgls{covering} of \arabic{spellCost}.
Any Damage to the ice reduces each of its stats}% Description
{
If the target cannot move due to the ice, they count as entangled.
If the target manages to leave the water, the ice has \pgls{weight} of \arabic{spellPlusTwo} (while still inside the water, it floats).}
\fi
\stepcounter{diceNo}
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