@@ -669,15 +669,15 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
sort={0},
description={start when everyone wants to speak at once.
Everyone starts with a number of \glsfmtplural{ap} equal to \roll{Speed}{3}.
The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsfmtplural{ap}, and when nobody has positive \glsfmtplural{ap}, the round ends.
During attacks, both sides of the \glsentrytext{resistedaction} must spend \glsfmtplural{ap}.
Negative \glsfmtplural{ap} becomes a Penalty to all actions; so if a character has 0 \glsfmtplural{ap}, and three others attack them, they must spend at least 1~\glsentrytext{ap} to defend, gaining a -1 Penalty after the first attack, and a -2 Penalty after the second},
The \glsentrytext{gm} goes round the table clockwise as players commit to actions by spending \glsfmtplural{ap}, and when nobody has positive \glsfmtplural{ap}, the round ends},
}
\newacronym[
description={measure how many actions someone can take during the combat \glsfmtplural{round}, based on how fast they can move and react.
Characters with more AP can interrupt those with fewer AP},
Characters with more AP can interrupt those with fewer AP.
\vspace{1em}\newline
\hspace*{1em} During attacks, both sides of the \glsentrytext{resistedaction} must spend \glsfmtplural{ap}.
Negative \glsfmtplural{ap} becomes a Penalty to all actions; so if a character has 0 \glsfmtplural{ap}, and three others attack them, they must spend at least 1~\glsentrytext{ap} to defend, gaining a -1 Penalty after the first attack, and a -2 Penalty after the second},