{The caster grows any source of light into a painful glare, covering a massive area}% Description
{The caster shouts, suddenly.
{When this light springs up suddenly in the dark, anyone looking towards it makes a \roll{Wits}{Vigilance} test (\tn[9]) or loses \arabic{spellCost}~\glspl{ap}.}
Nearby lights flash.
If cast in darkness, everyong within \spellRange\ of an affected light source blinks in confusion, and takes a -\arabic{spellCost} penalty to anything involving vision, for the rest of the round}% Description
{The spell only works once, as eyes adjust quickly to the shock.}
\spell{Were Light}% Name
\spell{Phantasm}% Name
{detailed}% Enhancements
{detailed}% Enhancements
{Wax}% Action
{Warp}% Action
{Fire, Air}% Spheres
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{\roll{Wits}{Vigilance}}% Resist with
{A light springs up suddenly, and targets used to the dark, make a Wits + Vigilance test (\tn[9]) or loses \arabic{spellCost}~\gls{ap}}% Description
{The caster makes an incredibly dubious claim, and nearby light gathers into whatever the caster spoke about}% Description
{This light attaches to a target, hovering around them like sparkling oil-stain.
{The illusion will not hold up against close inspection, but from even a few steps away, it can look like anything roughly the size of a person.
The light fades if left in the darkness for a full \gls{interval}, or if batted and prodded for a couple of rounds.}
In combat, these illusions provide worth by wasting enemy's \glspl{ap}, since attacking them requires attention and movement.}
\spell{Shadow Puppet}% Name
{detailed}% Enhancements
{Wane}% Action
{Fire, Air}% Spheres
{\roll{Wits}{Vigilance}}% Resist with
{One target shadow forms a detailed silhouette, and may even stand up and away from the ground}% Description
{During the daylight, it simply appears very strange; but at night these shadow puppets can easily fool someone.}