@@ -480,7 +480,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
type={mech},
category={rules},
description={can provide verdant supplies, easily, with just one \glsentrytext{interval} of foraging.
The player rolls \roll{Intelligence}{Survival} at \tn[12] (+2 Bonus in warm seasons, -2 Penalty in cold seasons, and a -4 Penalty at night).
The player rolls \roll{Intelligence}{Survival} at \tn[12] (+2 Bonus during \glsentrytext{cFive}, -2 Penalty over \glsentrytext{cTwo}, and a -4 Penalty at night).
Success means enough basic ingredients for $1D6$ meals.
However, preparing the meals requires an \roll{Intelligence}{Cultivation} roll at \tn[10]},
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@@ -1775,7 +1775,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
prefix={a\space},
parent={templeOfFrost},
category={profession},
description={produces the best and warmest of clothes for \glsentrytext{fenestra}'s harsh cold seasons},
description={produce the best and warmest of clothes for \glsentrytext{cTwo}},
}
\longnewglossaryentry{notary}{
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@@ -1844,7 +1844,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa
Simple missions involve a house-visit, more famed proctors journey the \glsentrytext{lonelyRoad} to ensure some distant \glsentrytext{warden} changes his behaviour.
When all else fails, proctors have the abililty to ban the sale of armour across a town and nearby settlements.
Most only serve for a season before finding someone else to take the job},
Most only serve for a year before finding someone else to take the job},
}
\longnewglossaryentry{yonder}{
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@@ -2199,7 +2199,7 @@ While floods occur, everyone gains a +1 Bonus to their Water \glsentrytext{spher
prefix={a\space},
category={indexed},
parent={plant},
description={have yellow petals the size of a forearm, which sprout only in the warmer seasons.
description={have yellow petals the size of a forearm, which sprout only in \glsentrytext{cFive}.
The rest of the time, they look like any other plain bush.
The roots sprout vicious, curved, spikes, with a mind-bending toxin.
A single scratch inflicts $1D3$~\glsfmtplural{ep}, each of which inflict a -1 Wits Penalty for as long as that \glsentrytext{ep} remains},