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Malin Freeborn authoredMalin Freeborn authored
arms.sty 5.46 KiB
\ProvidesPackage{config/arms}
%%%%% Weapons
%
% Weapon entries do two things.
% When used in creatures, they raise stats.
% When used in the weapons chart, they display stats.
%
% Use this 'weapon entry' command to place items in the weapons table, like this:
%\weapon[optional arguments]{Name}%
%{Bonus}
%{Dam}
%
% The AP cost ('heft') = ( Att + Dam ) / 2
% The Weight Rating = ( Att + Dam ) - 3
\newcounter{weaponBonus}
\newcounter{weaponDamage}
\newcounter{weaponWeight}
\newcounter{covering}
\newcounter{armourDR}
\newcounter{armourWeight}
\newcommand\weaponName{}
\newcommand\armourName{}
\newcommand\weapon[4][]{%
\setcounter{weaponBonus}{#3}%
\setcounter{weaponDamage}{#4}%
\setcounter{heft}{#4}%
\setcounter{weaponWeight}{#4}%
\ifnum#3>-1% If the weapon's attack bonus is positive,
\addtocounter{heft}{#3}% add it to the AP cost and
\addtocounter{weaponWeight}{#3}% weight rating,
\addtocounter{weaponWeight}{#3}% weight rating again,
\roundUp{weaponWeight}% half weight rating
\roundUp{heft}% then the AP cost by 2.
\fi%
#1%
\addtocounter{att}{\value{weaponBonus}}%
\ifnum\value{heft}<1\setcounter{heft}1\fi%
\renewcommand\weaponName{#2}%
}
%% Use this to show weapons in tables.
%% Remember to close it with '\\' after.
%% It remains unterminated so you can add Costs.
\newcommand\showWeapon[1]{%
#1 & \arabic{weaponBonus} & \arabic{weaponDamage} & \arabic{heft} & \arabic{armourWeight}
}
\newcommand\rangedWeapon[4][0]{%
\setcounter{track}{7}%
\addtocounter{track}{#1}%
\addtocounter{track}{\value{Dexterity}}%
\addtocounter{track}{\value{Projectiles}}%
\setcounter{enc}{#3}%
#2 (\glsentrytext{tn}~\arabic{track}, \dmg{enc}, \glsentrytext{ap}~{#4})%
}
\newcommand\smolCrossBow{%
\rangedWeapon{Crossbow}{6}{1}%
}
% Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor.
%\newcommand\shield[3][]{%
% \setcounter{shieldBonus}{#3}%
% \addtocounter{shieldBonus}{2}%
% \setcounter{shieldWeight}{#3}%
% \setcounter{shieldInit}{#3}%
% \stepcounter{shieldInit}%
% \setcounter{cost}{87}%
% #1%
% \iftoggle{creatureBox}%
% {#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{%
% \MakeUppercase#2 Shield &%
% +\arabic{shieldBonus} &
% \arabic{shieldInit} &
% \arabic{shieldWeight}
% }%
%}
\newcommand\armour[4][]{
\renewcommand\armourName{#2}% Name
\setcounter{armourDR}{#3}%
\setcounter{covering}{#4}%
\setcounter{armourWeight}{#4}%
\addtocounter{armourWeight}{#3}%
\addtocounter{armourWeight}{1}%
\divide\value{armourWeight} by 3%
\addtocounter{armourWeight}{0}%
#1% <- for adjustments.
}
\newcommand\showArmour[1]{%
#1 & \arabic{armourDR} & \arabic{covering} & \arabic{armourWeight}
}
\newcommand{\boulder}{\weapon[\addtocounter{armourWeight}{3}]{Boulder}{-3}{5}}
\newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}}
\newcommand{\club}{\weapon[\addtocounter{weaponDamage}{-1}]{Club}{1}{1}}
\newcommand{\cudgel}{\weapon[\addtocounter{weaponDamage}{-1}]{Cudgel}{0}{0}}
\newcommand{\Dagger}{\weapon{Dagger}{0}{2}}
\newcommand{\firepoker}{\weapon{Firepoker}{1}{0}}
\newcommand{\flail}{\weapon{Flail}{0}{3}}
\newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}}
\newcommand{\greataxe}{\weapon{Great Axe}{2}{3}}
\newcommand{\greatsword}{\weapon{Greatsword}{3}{3}}
\newcommand{\greatclub}{\weapon[\addtocounter{weaponDamage}{-1}]{Great Club}{3}{4}}
\newcommand{\javelin}{\weapon{Javelin}{2}{1}}
\newcommand{\knife}{\weapon{Knife}{0}{1}}
\newcommand{\Log}{\weapon[\addtocounter{weaponDamage}{-3}]{Log}{1}{0}}
\newcommand{\rapier}{\weapon[\addtocounter{armourWeight}{-1}]{Rapier}{1}{1}}
\newcommand{\largerock}{\weapon[\addtocounter{armourWeight}{3}]{Rock (large)}{-1}{2}}
\newcommand{\longsword}{\weapon{Longsword}{2}{2}}
\newcommand{\maul}{\weapon{Maul}{1}{3}}
\newcommand{\poleaxe}{\weapon{Poleaxe}{3}{3}}
\newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}}
\newcommand{\rock}{\weapon[\addtocounter{heft}{1}\addtocounter{armourWeight}{-1}]{Rock}{-1}{0}}
\newcommand{\scythe}{\weapon[\addtocounter{armourWeight}{2}]{Scythe}{-2}{1}}
\newcommand{\shortsword}{\weapon{Shortsword}{1}{1}}
\newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}}
\newcommand{\spear}{\weapon{Spear}{3}{1}}
\newcommand{\glaive}{\weapon{Glaive}{3}{2}}
\newcommand{\stick}{\weapon{Stick}{1}{0}}
\newcommand{\walkingStick}{\weapon{Walking stick}{1}{0}}
\newcommand{\whip}{\weapon[\addtocounter{weaponDamage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}}
\newcommand{\warhammer}{\weapon{Warhammer}{1}{4}}
\newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}}
% SHIELDS
\newcommand{\buckler}{\weapon{Buckler}{2}{-2}}
\newcommand{\roundshield}{\weapon{Round Shield}{2}{-1}}
\newcommand{\kiteshield}{\weapon{Kite Shield}{3}{0}}
% RANGED WEAPONS
\newcommand{\longbow}{Longbow}
% ARMOUR
%%%%%%%%% Old Armour, Delete Later
%% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9).
\newcommand{\perfectArmour}{\setcounter{covering}{8}}
\newcommand{\partialelvish}{%
\armour[\addtocounter{armourWeight}{-1}]{Elvish Ceramic armour}{2}{3}%
}
\newcommand{\partialleather}{%
\armour{partial leather}{3}{3}%
}
\newcommand{\completeleather}{
\armour{complete leather}{3}{5}%
}
\newcommand{\partialchain}{
\armour{partial chain}{4}{3}%
}
\newcommand{\completechain}{
\armour{complete chain}{4}{5}%
}
\newcommand{\partialplate}{
\armour{partial plate}{5}{3}%
}
\newcommand{\completeplate}{
\armour{complete plate}{5}{5}%
}