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    \spell{Stench Sort}% Name
      {\mFate, \mAir}% Spheres
      {Witness}% Action
      {\distant, \detailed}% Enhancements
    
      {time since death}% Resist with
    
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      {Detect the corpse of a named species within \spellRange}% Description
      {
        Sniffing at the wind, the caster identifies any corpses from a particular species within \spellRange.
        Possible types include `elves', `woodspies', or `bats'.
      }
    
    \spell{Death Sight}% Name
      {\mFate, \mAir}% Spheres
      {Warp}% Action
      {\distant, \detailed}% Enhancements
    
      {current \glsentrytext{fatigue} penalty}% Resist with
    
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      {Gain \gls{dr} 2, ignore up to \arabic{spelllevel}~\gls{fatigue} penalties, and see as the dead see}% Description
      {
        The target no longer sees normal light, but instead only the light of souls.
    
        However, the vision becomes indistinct beyond \spellRange\ -- the target understands nothing more than `something might live over there', and any life around them quickly distorts that limited vision.
    
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        For as long as the spell remains active, the target cannot regenerate \glspl{fatigue}, \glspl{mp}, or \glspl{hp}.
      }