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\iftoggle{examplecharacter}{%
\set{track}{fenestraYear}%
\addtocounter{track}{-\value{age}}%
\textbf{Date of Birth:} %
\arabic{track}: %
}{%
\textbf{Birthday:} %
}%
\ifnum\value{mp}>0%
\setcounter{r2}{57}%
\addtocounter{r2}{\value{r3}}%
\Roman{r2}%
\addtocounter{r6}{-1}%
\multiply\value{r6}by 10%
\addtocounter{r6}{\value{r4t6}}%
\addtocounter{r6}{\value{rn3t3}}
\Roman{r6}%
\iftoggle{examplecharacter}{
\Huge \Glsfmtplural{storypoint}~\Repeat{5}{\Square}
}{
\Huge \Glsfmtplural{storypoint}~\fadeout{8}{\Square}
}
&
\includesvg[width=.35\textwidth]{config/logo}
\\
\end{tabularx}
{\scshape
{\Large Code:} \hspace{1em} \lightDots \hspace{0.5\linewidth} \\ \\
\textbf{Objectives:} \hfill {\tiny\hint{Spend \glsentryshortpl{sp} for extra \glsentryshortpl{xp}: 1 / 5 / total \glsentryshortpl{xp}}} \\ \\
\lightDots \\ \\
\lightDots \\ \\
\lightDots \\ \\
\lightDots \\ \\
}
To cast a spell, spend
\iftoggle{snapCaster}{
\glspl{mp} and \glspl{ap} equal to the Requirements Cost, then roll
\roll{Wits}{the} \glsfmttext{sphere} listed.
}{
\glspl{mp} equal to the Requirements Cost, and the same number of \glspl{ap} plus~1 (so level 1 \glspl{spell} cost 2~\glspl{ap}),
then roll \roll{Charisma}{the} \glsfmttext{sphere} listed.
}
\begin{multicols}{2}
\charSpells
\end{multicols}