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\documentclass[a4paper,openany]{book}
\usepackage{bind}
\usepackage{monsters}
\date{\today}
\begin{document}
\chapter{How to Make Monsters}
As you embark upon your first adventure, you summon your first monster with a simple backstroke. You write down {\tt {\tt\textbackslash dragon}}, and behold!
\end{boxtext}
\dragon
Each time you conjure the dragon, it will look a little different.
The next one might look like this:
\dragon
If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the {\tt\textbackslash NPC command}, like this:
{\tt\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] }
Which then makes a male dragon called ``Bob'':
\dragon[\npc{\M}{Bob the Dragon}]
The first field can also indicate a female with an {\tt\textbackslash F} (\F), a team of people with a {\tt\textbackslash T} (\T), or undead with \textbackslash D (\D).
With a little study, you can summon dozens of monsters, including {\tt\textbackslash human fighter}, {\tt\textbackslash basilisk}, and {\tt \textbackslash ghoul}.
\subsection{Random Text}
\lipsum[7]
\end{multicols}
\chapter{Humanoids}
\begin{multicols}{2}
\subsection{Humans}
\humanfarmer
\humansoldier
\humansoldier
\humandiplomat
\humanbard
\humanthief
\humanalchemist
\necromancer
\subsection{Dwarves}
\dwarvensoldier
\dwarventrader
\dwarvenrunemaster
\subsection{Elves}
\elf
\elf
\elvenenchanter
\subsection{Gnomes}
\gnome
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\gnomishillusionist
\subsection{Gnolls}
\gnollhunter
\gnollshaman
\gnollshaman
\end{multicols}
\chapter{Forest Critters}
\begin{multicols}{2}
\bear
\boar
\chitincrawler
\basilisk
\end{multicols}
\chapter{Undead}
\begin{multicols}{2}
\ghoul
\ghast
\demilich
\lich
\end{multicols}
\chapter{Nura}
\begin{multicols}{2}
\subsection{Humanoids}
\goblin
\goblin
\goblinnuramancer
\hobgoblin
\ogre
\nurahorse
\nuracrab
\nuracat
\nuraslug
\nuraspider
\nurawolf
\archmage
\archmage
\dragon
\rockman
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\end{multicols}
\chapter{Bestiary Chapters}
\begin{multicols}{2}
\settoggle{bestiarychapter}{true}
When using a bestiary chapter, the stats appear as dice rolls, rather than fixed amounts.
\subsection{Humans}
\humanfarmer
\humansoldier
\humansoldier
\humandiplomat
\humanbard
\humanthief
\humanalchemist
\humanalchemist
\necromancer
\subsection{Dwarves}
\dwarvensoldier
\dwarventrader
\dwarvenrunemaster
\subsection{Elves}
\elf
\elf
\elvenenchanter
\subsection{Gnomes}
\gnome
\gnomishillusionist
\subsection{Gnolls}
\gnollhunter
\gnollshaman
\gnollshaman
\end{multicols}
\section{Forest Critters}
\begin{multicols}{2}
\bear
\boar
\chitincrawler
\basilisk
\end{multicols}
\section{Underground}
\begin{multicols}{2}
\umberhulk
\jelly
\jelly
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\end{multicols}
\section{Undead}
\begin{multicols}{2}
\ghoul
\ghast
\demilich
\lich
\end{multicols}
\section{Nura}
\begin{multicols}{2}
\subsection{Animals}
\nurahorse
\nuracrab
\nuracat
\nuraslug
\nuraspider
\nurawolf
\subsection{Humanoids}
\goblin
\goblinnuramancer
\hobgoblin
\ogre
\end{multicols}
\settoggle{bestiarychapter}{false}
\chapter{Lots of Text}
\begin{multicols}{2}
\noindent
\lipsum
\end{multicols}