Newer
Older
\ifnum\value{diceNo2}>12
\setcounter{diceNo2}{r4}
\fi
\stepcounter{diceNo2}
\ifnum\value{r12}<70
\addtocounter{r12}{17}
\else
\randomize
\fi
\begin{tabularx}{\linewidth}{Xr}
\hiderowcolors
\randomize%
\setcounter{diceNo2}{\value{rn4tn1}}%
\addtocounter{diceNo2}{5}%
\showCycle[\value{diceNo2}]~\arabic{r12}
\iftoggle{examplecharacter}{
\Huge \Glsfmtplural{storypoint}~\Repeat{5}{\Square}
}{
\Huge \Glsfmtplural{storypoint}~\fadeout{8}{\Square}
}
&
\includesvg[width=.35\textwidth]{config/logo}
\\
\end{tabularx}
\ifdefempty{\charSpells}{}{
\subsubsection*{Spells}
Roll \iftoggle{snapCaster}{Wits}{Charisma} + \textit{Skill} to cast.
Spells cost a number of \glsfmtlongpl{mp} equal to their level `Requirements', and a number of \glsfmtlongpl{ap} equal to their Cost\iftoggle{snapCaster}{}{ +1}.
\begin{multicols}{2}
\charSpells
\end{multicols}
}
\vspace{2em}
\noindent
\lineDots[19]
\bigLine
\vspace{2em}
{\scshape
{\Large Code:} \hspace{1em} \lightDots \hspace{0.5\linewidth} \\ \\
\textbf{Objectives:} \hfill {\tiny\hint{Spend \glsentryshortpl{sp} for extra \glsentryshortpl{xp}: 1 / 5 / total \glsentryshortpl{xp}}} \\ \\
\lightDots \\ \\
\lightDots \\ \\
\lightDots \\ \\
\lightDots \\ \\
}
}