Newer
Older
%%%%%%%%%%%%%%%%%%%% Introduction
\newtoggle{bestiarychapter}
\settoggle{bestiarychapter}{false}
% _ _
% ___| |_ __ _| |_
% / __| __/ _` | __|
% \__ \ || (_| | |_
% |___/\__\__,_|\__|
%
%
% _ _ _
% | |__ | | ___ ___| | _____
% | '_ \| |/ _ \ / __| |/ / __|
% | |_) | | (_) | (__| <\__ \
% |_.__/|_|\___/ \___|_|\_\___/
%
% This file makes stat blocks for monsters.
%
% The writer feeds in something like this:
%
% \npc{\M}{Patrick the Pyromanacer}
%
% \person{0}% STRENGTH
% {0}% DEXTERITY
% {0}% SPEED
% {{0}% INTELLIGENCE
% {0}% WITS
% {0}}% CHARISMA
% {0}% DR
% {0}% COMBAT
% {}% SKILLS
% {Nothing}% EQUIPMENT
% {}
%
% The \person command takes various stats, and
% inside that 'SKILLS' variable (variable no. 8),
% we can add additional things, like
% \knacks{\firststrike}, or
% \Path{Blood}{\invocation{2}}, which gives your
% wizzard 'invocation 2'.
%
% Most of the rest of the commands deal with
% properly calculating derived stats, like the TN
% to hit the creature.
\newtoggle{examplecharacter}
\settoggle{examplecharacter}{false}
\newtoggle{debug}\settoggle{debug}{false}
\newcommand{\ent}[1]{\textbf{#1}}
\newcommand{\test}{}
\newcommand{\skills}{}
\newcommand{\equipment}{}
\newcommand{\mods}{}
\newcommand{\printknacks}{}
\newcommand{\weaponknackone}{}
\newcommand{\weaponknacktwo}{}
% we calculate damage here because we can't display 1d6+6 damage - it has to turn into 2d6+2 damage.
\setcounter{damagebonus}{#1}%
\setcounter{numberofdice}{1}%
\whileboolexpr{test {\ifnumcomp{\value{damagebonus}}{>}{3}}}{%
\addtocounter{damagebonus}%
{$\arabic{numberofdice}D6%
\ifnumcomp{\value{damagebonus}}{>}{0}%
{%
\ifnumcomp{\value{damagebonus}}{<}{0}{%
\arabic{damagebonus}$}%
{$}%
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
%%%%%%%%%%%%%%%%%%%% Character Generation %%%%%%%%%%%%%%%%%%%%
%
% _
% ___ ___ _ _ _ __ | |_ ___ _ __ ___
% / __/ _ \| | | | '_ \| __/ _ \ '__/ __|
%| (_| (_) | |_| | | | | || __/ | \__ \
% \___\___/ \__,_|_| |_|\__\___|_| |___/
%
%
% Attributes: str, dex, spd, int, wts, cha
% secondary str, dex and spd
\newcounter{str}
\newcounter{dex}
\newcounter{spd}
\newcounter{int}
\newcounter{wts}
\newcounter{cha}
\newcounter{att}
\newcounter{dam}
\newcounter{dr}
\newcounter{knacks}
\newcounter{foxhop}% set to '1' if the character has fox hop
\setcounter{foxhop}{0}
\newcounter{strb}
\newcounter{dexb}
\newcounter{spdb}
\newcounter{attb}
\newcounter{damb}
%
% Extras: MP hp fp
% Derived: dicenumber, dicebonus,
\newcounter{mp}
\newcounter{mpb}
\newcounter{sp}
\newcounter{hp}
\newcounter{fp}
\newcounter{numberofdice}
\newcounter{damagebonus}
\newcounter{xp}
\newcounter{xpbonus}
\newcounter{attackXPtotal}
\newcounter{defenceXPtotal}
% _
% ___ ___ _ __ ___ _ __ ___ __ _ _ __ __| |___
% / __/ _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` / __|
% | (_| (_) | | | | | | | | | | | (_| | | | | (_| \__ \
% \___\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|___/
%
% magic
\newcommand{\mana}[1]{\setcounter{mp}{#1}}
\newcommand{\aldaron}{\addtocounter{mp}{3}Aldaron}
\newcommand{\conjuration}{\addtocounter{mp}{3}Conjuration}
\newcommand{\enchantment}{\addtocounter{mp}{3}Enchantment}
\newcommand{\fate}{\addtocounter{mp}{3}Fate}
\newcommand{\force}{\addtocounter{mp}{3}Force}
\newcommand{\invocation}{\addtocounter{mp}{3}Invocation}
\newcommand{\illusion}{\addtocounter{mp}{3}Illusion}
\newcommand{\necromancy}{\addtocounter{mp}{3}Necromancy}
\newcommand{\polymorph}{\addtocounter{mp}{3}Polymorph}
\newcommand{\saurecanta}{\addtocounter{mp}{3}Saurecanta}
\newcommand{\lockedmana}[1]{\setcounter{mpb}{-#1}}
\newcommand{\armourtype}{N}
\newcommand{\knacks}[1]{ \\
\ent{Knacks:} & #1
}
%%%%%%%%%%%%%%%%%%%%% Knacks
%
\newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}}
\newcommand{\disarm}{Disarm\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
\newcommand{\guardian}{Guardian\addtocounter{knacks}{1}}
\newcommand{\furiousblows}{Furious Blows\addtocounter{knacks}{1}}
\newcommand{\firststrike}{First Strike\addtocounter{spd}{1}\addtocounter{spdb}{2}\addtocounter{knacks}{1}}
\newcommand{\specialist}[1]{Specialist (#1)\addtocounter{knacks}{1}}
\newcommand{\bloodcaster}{Blood Caster\addtocounter{knacks}{1}}
\newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}}
\newcommand{\snapcaster}{Snap Caster\addtocounter{knacks}{1}}
\newcommand{\extremefocus}{Extreme Focus\addtocounter{knacks}{1}}
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
\newcommand{\backtothewall}{Back to the Wall\addtocounter{knacks}{1}}
\newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}}
\newcommand{\perfectsneakattack}{Perfect Sneak Attack\addtocounter{knacks}{1}\addtocounter{strb}{\value{knacks}}\addtocounter{strb}{2}}
\newcommand{\precisestrike}{Precise Strike\addtocounter{knacks}{1}}
\newcommand{\quickshot}{Quick Shot\addtocounter{knacks}{1}}
\newcommand{\stunningstrike}{Stunning Strike\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
\newcommand{\charge}{\addtocounter{knacks}{1}\setcounter{track}{\value{knacks}}\addtocounter{track}{1}\divide\value{track} by 2\addtocounter{attb}{\value{track}}\addtocounter{strb}{\value{track}}\addtocounter{spdb}{\value{track}}Extreme Charge}
\newcommand{\snapshot}{Snap Shot\addtocounter{knacks}{1}\addtocounter{strb}{2}}
\newcommand{\defender}{Defender\addtocounter{knacks}{1}\addtocounter{xpbonus}{1}}
\newcommand{\dodger}{Dodger\addtocounter{knacks}{1}}
\newcommand{\foxhop}{Fox Hop\addtocounter{knacks}{1}\setcounter{foxhop}{1}}
\newcommand{\mightydraw}{Mighty Draw\addtocounter{knacks}{1}}
\newcommand{\finishingblow}{Finishing Blow\addtocounter{knacks}{1}}
\newcommand{\unstoppable}{Unstoppable\addtocounter{hp}{2}\addtocounter{knacks}{1}}
%%%%% Weapons
\newcommand{\javelin}{Javelin\addtocounter{str}{1}\addtocounter{spd}{2}}
\newcommand{\Dagger}{Dagger\addtocounter{str}{1}}
\newcommand{\shortsword}{Shortsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}}
\newcommand{\club}{Club\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{1}}
\newcommand{\rapier}{Rapier\addtocounter{str}{1}\addtocounter{spd}{2}\addtocounter{dex}{1}}
\newcommand{\longsword}{Longsword\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{3}}
\newcommand{\greatsword}{Greatsword\addtocounter{str}{2}\addtocounter{spd}{1}\addtocounter{dex}{2}}
\newcommand{\spear}{Spear\addtocounter{str}{1}\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
\newcommand{\quarterstaff}{Quarterstaff\addtocounter{spd}{1}\addtocounter{dex}{2}\addtocounter{spdb}{2}}
\newcommand{\greataxe}{Greataxe\addtocounter{str}{3}\addtocounter{spd}{1}\addtocounter{dex}{1}}
\newcommand{\woodaxe}{Wood axe\addtocounter{str}{2}\addtocounter{dex}{1}}
\newcommand{\greatclub}{Greatclub\addtocounter{str}{4}\addtocounter{spd}{1}\addtocounter{dex}{1}}
\newcommand{\longbow}{Longbow}
\newcommand{\shield}{\addtocounter{dex}{1}shield}
\newcommand{\bucklar}{\addtocounter{dex}{1}bucklar shield}
% ARMOUR
%% For perfect armour, stick \perfectArmour in the additional notes category of a \person (#9).
\newcommand{\perfectArmour}{\gdef\armourtype{(Perfect)}}
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
\newcommand{\partialelvish}{partial leather armour%
\ifnumcomp{\value{dr}}{>}{2}%
{\addtocounter{dr}{1}}%
{\divide\value{dr} by 2 \addtocounter{dr}{2}}%
}
\newcommand{\partialleather}{partial leather armour%
\ifnumcomp{\value{dr}}{>}{3}%
{\addtocounter{dr}{2}}%
{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
}
\newcommand{\completeleather}{full leather armour\gdef\armourtype{C}%
\ifnumcomp{\value{dr}}{>}{3}%
{\addtocounter{dr}{2}}%
{\divide\value{dr} by 2 \addtocounter{dr}{3}}%
}
\newcommand{\partialchain}{partial chainmail%
\ifnumcomp{\value{dr}}{>}{4}%
{\addtocounter{dr}{2}}%
{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
}
\newcommand{\completechain}{complete chain armour\gdef\armourtype{C}%
\ifnumcomp{\value{dr}}{>}{4}%
{\addtocounter{dr}{2}}%
{\divide\value{dr} by 2 \addtocounter{dr}{4}}%
}
\newcommand{\partialplate}{partial plate armour%
\ifnumcomp{\value{dr}}{>}{5}%
{\addtocounter{dr}{3}}%
{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
}
\newcommand{\completeplate}{complete plate armour\gdef\armourtype{C}%
\ifnumcomp{\value{dr}}{>}{5}%
{\addtocounter{dr}{3}}%
{\divide\value{dr} by 2 \addtocounter{dr}{5}}%
}
%
% _ __ ___ _ __ ___ ___ _ __
%| '_ \ / _ \ '__/ __|/ _ \| '_ \
%| |_) | __/ | \__ \ (_) | | | |
%| .__/ \___|_| |___/\___/|_| |_|
%|_|
%
%
% _ _
%% ___| |__ __ _ _ __ __ _ ___| |_ ___ _ __
%% / __| '_ \ / _` | '__/ _` |/ __| __/ _ \ '__|
%%| (__| | | | (_| | | | (_| | (__| || __/ |
%% \___|_| |_|\__,_|_| \__,_|\___|\__\___|_|
%%
%% optional counters, such as mana, are cleaned
%% clear: weaponsknack1 and 2,
%%
%
\newcommand{\mind}[3]{
\setcounter{int}{#1}\setcounter{wts}{#2}\setcounter{cha}{#3}
}
%
%%%%%%%%%%% Person
%
\settoggle{mind}{true}
\setcounter{str}{#1}
\setcounter{dex}{#2}
\setcounter{spd}{#3}
\mind#4
\setcounter{dr}{#5}
\setcounter{att}{#6}
\renewcommand{\skills}{#7}
\renewcommand{\equipment}{#8}
\renewcommand{\mods}{#9}
before upper={\parindent0pt},
halign=flush left,
left=10pt,
\settoggle{personality}{false}}%
{}
\creaturestats
\derivedstats
\end{tcolorbox}
\settoggle{debug}{false}
\settoggle{examplecharacter}{false}
\settoggle{mind}{false}
\setcounter{str}{#1}
\setcounter{dex}{#2}
\setcounter{spd}{#3}
\setcounter{wts}{#4}
\setcounter{dr}{#5}
\setcounter{att}{#6}
\renewcommand{\skills}{#7}
\renewcommand{\abilities}{#8}
\renewcommand{\mods}{#9}
\begin{tcolorbox}[title={\name},
before upper={\parindent0pt},
halign=flush left,
left=10pt,
right=15pt,
\settoggle{personality}{false}}%
{}
\creaturestats
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
}
\newcommand{\clean}{
\setcounter{fp}{5}
\setcounter{sp}{0}
\setcounter{knacks}{0}
\renewcommand{\armourtype}{N}
\renewcommand{\weaponknackone}{}
\renewcommand{\weaponknacktwo}{}
\setcounter{mp}{0}
\setcounter{mpb}{0}
\setcounter{xpbonus}{0}
\settoggle{team}{false}
}
%% _ _ _ _ _
%% __ _| |_| |_ _ __(_) |__ _ _| |_ ___ ___
%% / _` | __| __| '__| | '_ \| | | | __/ _ \/ __|
%%| (_| | |_| |_| | | | |_) | |_| | || __/\__ \
%% \__,_|\__|\__|_| |_|_.__/ \__,_|\__\___||___/
%%
%% Print the line,
%% print the attributes.
%% print the skills
%% print the knacks
%% print the equipment
%
\newcommand{\creaturestats}{
\vspace{.1cm}
% Reference versions (which always are non-verbose) don't
% have the space for full-sized stats.
\iftoggle{verbose}{
\begin{small}%
}{%
\setcounter{strb}{0}
\setcounter{spdb}{0}
\setcounter{dexb}{0}
\begin{tabularx}{\textwidth}{lr|lr|lr}
% the tcolorbox has coloured rows (xcolor package)
% but that doesn't work with creature stats, so we suppress it here
\hiderowcolors
\iftoggle{verbose}{Strength}{STR} & \arabic{str} & \iftoggle{verbose}{Dexterity}{DEX} & \arabic{dex} & \iftoggle{verbose}{Speed}{SPD} & \arabic{spd} \\
\iftoggle{mind}{
\iftoggle{verbose}{Intelligence}{INT} & \arabic{int} & \iftoggle{verbose}{Wits}{WTS} & \arabic{wts} & \iftoggle{verbose}{Charisma}{CHA} & \arabic{cha} \\}{%
&& \iftoggle{verbose}{Wits}{WTS} & \arabic{wts} \\
}
\setcounter{hp}{\value{str}}
\end{tabularx}
\addtocounter{hp}{6}
\iftoggle{examplecharacter}{}{
\addtocounter{dex}{7}
}
\vspace{.1cm}
\raggedright
\noindent
\begin{tabularx}{\linewidth}{p{0.2\linewidth}X}
\ent{Skills} & \ifnumcomp{\value{att}}{=}{0}{}{\iftoggle{mind}{Combat \arabic{att}, }{Aggression \arabic{att}, }} \skills \\
\iftoggle{mind}{\ent{Equipment} & \equipment \\}{\ent{Abilities} & \abilities \\}
\addtocounter{strb}{\value{str}}
\addtocounter{dexb}{\value{dex}}
\addtocounter{spdb}{\value{spd}}
\setcounter{damb}{\value{dam}}
\setcounter{attb}{\value{att}}
\mods
\weaponknackone
\weaponknacktwo
\iftoggle{examplecharacter}{}{
\addtocounter{att}{8}
\addtocounter{attb}{8}
}
\vspace{.1cm}
\iftoggle{verbose}{%
\end{small}%
}{%
\end{footnotesize}%
}%
}
%% _ _ _
%% __| | ___ _ __ ___| |_ __ _| |_ ___
%% / _` |/ _ \ '__/ __| __/ _` | __/ __|
%%| (_| | __/ | \__ \ || (_| | |_\__ \
%% \__,_|\___|_| |___/\__\__,_|\__|___/
%%
%%
%% dice instead of Damage
%% print out att, spd, DAM, dex, dr (type), str
%%
%
\newcommand{\derivedstats}{
\iftoggle{debug}{str is \arabic{str}, strb is \arabic{strb}.}{}
\hrule
\vspace{.1cm}
\noindent Attack \arabic{att}\ifnumcomp{\value{att}}{=}{\value{attb}}{}{ (\arabic{attb})},
Initiative \arabic{spd}\ifnumcomp{\value{spd}}{=}{\value{spdb}}{}{ (\arabic{spdb})},
Damage \calculatedamage{\value{str}}\ifnumcomp{\value{str}}{=}{\value{strb}}{}{ (\calculatedamage{\value{strb}})},
\iftoggle{examplecharacter}{\mbox{Defence \arabic{dex},} }{%
\ifnum\pdfstrcmp{\armourtype}{P}=0%
\addtocounter{dexb}{3} (\arabic{dexb})%
\ifnum\pdfstrcmp{\armourtype}{C}=0%
\addtocounter{dexb}{5}~(\arabic{dexb})%
\fi%
}%
\ifnumcomp{\value{dr}}{>}{0}{DR \arabic{dr}~\armourtype, }{}%
\ifnum\value{mp}>0%
\addtocounter{mp}{\value{wts}}%
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
\mbox{
\ifnum\value{mpb}=0%
\arabic{mp}~MP%
\else%
\addtocounter{mpb}{\value{mp}}%
\arabic{mpb} / \arabic{mp} MP%
\fi
\iftoggle{bestiarychapter}%
{, }%
{ \Repeat{\value{mp}}{\ding{111}}, }%
}
\fi
\mbox{\arabic{hp} HP \iftoggle{bestiarychapter}{}{%
\ \Repeat{\value{hp}}{\ding{111}}%
}%
}%
\ifnumcomp{\value{sp}}{>}{0}%
{, \mbox{%
\arabic{sp} SP %
\iftoggle{bestiarychapter}{}{\Repeat{\value{sp}}{\ding{111}}}%
}%
}%
{}%
\iftoggle{examplecharacter}{\addtocounter{fp}{\value{cha}}, \arabic{fp} FP}{}
\iftoggle{examplecharacter}{}{
\calculateXP
}
}
%
%
%% __ ______
%% \ \/ / _ \
%% \ /| |_) |
%% / \| __/
%% /_/\_\_|
%%
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
%% Sanitize: init+5, dam+5,
\addtocounter{spdb}{5}
\addtocounter{strb}{5}
\addtocounter{dex}{5}
\addtocounter{dr}{2}
% Sanitize: dex+5, dr+1,
% attackXPtotal= strb x spdb x damb
\vspace{.1cm}
\hrule
\vspace{.1cm}
\setcounter{attackXPtotal}{\value{attb}}
\multiply\value{attackXPtotal} by \value{spdb}
\multiply\value{attackXPtotal} by \value{strb}
\iftoggle{debug}{Attack total: \arabic{attackXPtotal}}{}
% defenceXPtotal= dex x dr x hp
\setcounter{defenceXPtotal}{\value{dex}}
\multiply\value{defenceXPtotal} by \value{dr}
\multiply\value{defenceXPtotal} by \value{hp}
\iftoggle{debug}{Defence total: \arabic{defenceXPtotal}}{}
% XP = attackXPtotal + defenceXPtotal
\setcounter{xp}{\value{attackXPtotal}}
\addtocounter{xp}{\value{defenceXPtotal}}
\addtocounter{xp}{-350}
\multiply\value{mp} by 100
\addtocounter{xp}{\value{mp}}
\ifnumcomp{\value{xp}}{<}{120}{\ifnumcomp{\value{xp}}{>}{100}{$1/2$ XP}{$1/3$}}{%
\divide\value{xp} by 120%
\addtocounter{xp}{\value{xpbonus}}%
\arabic{xp} XP}%
% if {mind} print fate points.
%
\iftoggle{examplecharacter}{%
}{
\iftoggle{mind}%
{\addtocounter{fp}{\value{cha}} \arabic{fp} FP %
\iftoggle{bestiarychapter}%
{}%
{\Repeat{\value{fp}}{\ding{111}}}
}{}
\vspace{.1cm}
\hrule
}
\vspace{.1cm}
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
%
%%%%%%%%%%%%%%%%%%%% Creature Abilities
\newcommand{\abilities}[1]{ \\
\ent{Abilities:} & #1
}
\newcommand{\claws}{
Claws (+1 Damage) \addtocounter{str}{1}
}
\newcommand{\quadraped}{%
Quadraped (double movement)%
}
\newcommand{\teeth}{%
Teeth (+1 Damage after grapple)\addtocounter{str}{1}%
}
\newcommand{\web}{
\setcounter{track}{6}\addtocounter{track}{\value{str}}
Web (Strength + Athletics, TN \arabic{track} to break free as a movement action)
}
%%%%%%%%%%%%%%%%%%%%% Magic Path
\newcommand{\Path}[2]{ \\