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\begin{tcbposter}[
coverage = {
spread,
},
poster = {
showframe=false,
columns=30,
rows=18
},
boxes = {
enhanced standard jigsaw,
boxsep=2pt,
left=1pt,
right=1pt,
boxrule=.6mm,
colback=white,
drop fuzzy shadow,
}
]
% reset damage so it calculates properly
\setcounter{damage}{0}
\setcounter{weaponBonus}{0}
\setcounter{knacks}{0}
%----
\posterbox[
remember, blankest, halign=center,valign=center,
\vspace{.8cm}
\begin{tabularx}{\linewidth}{lXlXlX}
\hiderowcolors
\textbf{Name:} & \iftoggle{examplecharacter}{\sffamily\name}{\lightDots} &
\textbf{Player:} & \lightDots &
\textbf{Code:} & \iftoggle{examplecharacter}{\sffamily\code}{\lightDots}
\textbf{Race:} & \iftoggle{examplecharacter}{\sffamily\race}{\lightDots} &
\textbf{Concept:} & \iftoggle{examplecharacter}{\sffamily\concept}{\lightDots} &
\textbf{Rank:} & \iftoggle{examplecharacter}{\sffamily\rank}{\lightDots} \\
]{name=attributes,column=1,row=3,span=10,rowspan=4}{
\hspace{-0.5em}
\renewcommand{\arraystretch}{1.5}
\addtolength{\tabcolsep}{-0.53em}
& \tiny{-4} & \tiny{-3} & \tiny{-2} & \tiny{-1} & \tiny{0} & \tiny{1} & \tiny{2} & \tiny{3} & \tiny{4} \\[-5pt]
\showAttribute{Strength}
\showAttribute{Dexterity}
\showAttribute{Speed}
\showAttribute{Intelligence}
\showAttribute{Wits}
\showAttribute{Charisma}[-8pt]
\hspace{2em}\footnotesize{\dicef{7}} & & \tiny{2} & \tiny{3} & \tiny{4--5} & \tiny{6--8} & \tiny{9--10} & \tiny{11} & \tiny{12} & \\
%----
\posterbox[
remember, blankest,interior engine=path,valign=center,
]{name=gumption,column=1,row=9,span=4,rowspan=8}{
\begin{tikzpicture}[
circle label/.style = {
postaction={
decoration={
text along path,
text = {#1},
text align=center,
reverse path,
},
decorate,
}
}
]
\path[circle label={FP = XP / 10 + Charisma}] (-1,3.2) arc (-90:360-90:1.1);
\draw[dotted] (-1,4.3) circle (1) node [align=left,text width=3.5em] {};
\path[circle label={HP = 6 + Strength}] (-1,0.6) arc (-90:360-90:1.1);
\draw[dotted] (-1,1.7) circle (1);
\path[circle label={Exhaustion Points}] (-1,-2) arc (-90:360-90:1.1);
\path[circle label={MP = 3 x spheres}] (-1,-4.6) arc (-90:315-45:1.1);
\draw[dotted] (-1,-3.5) circle (1) node [align=left] {};
\path[circle label={Encumbrance}] (-1,-7.2) arc (-90:315-45:1.1);
\draw[dotted] (-1,-6.1) circle (1) node [align=left] {};
\end{tikzpicture}
}
%----
\posterbox[adjusted title={M\^{e}l\'ee \hint{ 10 / 20 / 40 }},
remember,
]{name=melee,column=11,row=3,span=8,rowspan=4}{
\renewcommand{\arraystretch}{1.4}
\ifnum\value{Brawl}>0
\skill{Brawl}
\else
\emptySkill
\fi
\ifnum\value{Combat}>0
\skill{Combat}
\else
\emptySkill
\fi
\ifnum\value{Projectiles}>0
\skill{Projectiles}
\else
\emptySkill
\fi
\ifnum\value{Air}>0
\skill{Air}
\else
\emptySkill
\fi
\ifnum\value{Fire}>0
\skill{Fire}
\else
\emptySkill
\fi
\ifnum\value{Earth}>0
\skill{Earth}
\else
\emptySkill
\fi
\ifnum\value{Water}>0
\skill{Water}
\else
\emptySkill
]{name=armoury,
column=5,
row=9,
\begin{tabularx}{\linewidth}{p{.37\textwidth}YYYY}
\hiderowcolors
\setlength{\parskip}{3mm}
\textbf{Weapon} & \textbf{Bonus} & \textbf{Damage} & \textbf{\Glsentrytext{ap} Cost} & \textbf{Weight} \\
\iftoggle{examplecharacter}{
\hline
\sffamily\characterWeapon & \sffamily\arabic{weaponBonus} & \sffamily\arabic{damage} & \sffamily\arabic{heft} & \sffamily\arabic{weight} \\
}{
\Repeat{2}{
\hspace{3em} &
\Repeat{3}{\statCircle} &
\Repeat{3}{\statCircle} &
\Repeat{3}{\statCircle} &
\Repeat{5}{\Large\Square} \\
}
\begin{tabularx}{\linewidth}{p{.4\textwidth}YYY}
\textbf{Armour} & \textbf{\Glsentrytext{dr}} & \textbf{Covering} & \textbf{Weight} \\
\ifdefempty{\characterArmour}{}{
\sffamily\characterArmour & \sffamily\arabic{armourDR} & \sffamily\arabic{covering} & \sffamily\arabic{weight} \\
}{
\hspace{3em} &
\Repeat{5}{\statCircle} &
\Repeat{5}{\statCircle} &
\Repeat{5}{\Large\Square} \\
}
\end{tabularx}
}
%-----
\posterbox[
blankest,interior engine=path, halign=center,valign=center,
opacityback=0,
remember,
]
{name=derived,column=2,row=6,span=18,rowspan=4}{
\addtolength{\tabcolsep}{-0.2em}
\begin{tabularx}{\linewidth}{XXXX}
\textbf{\Glsentrytext{dr} / Covering} & \textbf{\Glsentrytext{ap}} &\textbf{Attack} & \textbf{Damage} \\
\iftoggle{examplecharacter}{\sffamily\arabic{dr}}{\underline{\hspace{2em}/\hspace{2em}}}
\addtocounter{Speed}{3}%
\sffamily\arabic{Speed}%
\iftoggle{examplecharacter}{\sffamily}{}2D6%
\addtocounter{Combat}{\value{Dexterity}}%
}%
{\underline{\hspace{2em}}} &
\iftoggle{examplecharacter}% Damage
\addtocounter{damage}{\value{Strength}}%
}%
{
\underline{\hspace{1em}} D6+\underline{\hspace{1.5em}}
\tiny (by Armour) & \tiny 3 + Speed & \tiny 2D6 + Dex \par + Combat \par + Weapon Bonus & \tiny 1D6 + Strength \par + Weapon \\
%----
\setcounter{track}{7}
\posterbox[
blankest,
remember,
]{name=track,column=27,row=3,span=2.8,rowspan=15.8}{
{\large
\vspace{1em}
}
}
%-----
\posterbox[
adjusted title={Skills \hint{ 5 / 10 / 15 }},
remember,
]
{name=skills,column=19,row=3,span=8,rowspan=6}{
\begin{tabularx}{\linewidth}{Xr@{}}
\hiderowcolors
\skill{Academics}
\skill{Athletics}
\skill{Caving}
\skill{Crafts}
\skill{Deceit}
\skill{Empathy}
\skill{Medicine}
\skill{Performance}
\skill{Larceny}
\skill{Seafaring}
\skill{Stealth}
\skill{Tactics}
\skill{Vigilance}
\skill{Wyldcrafting}
\end{tabularx}
}
%----
\posterbox[
adjusted title=Backpack \hint{\glsentrytext{tn} to remove: \weeline},
}{%
\iftoggle{examplecharacter}{\sffamily\characterEquipment\vspace{12em}}{%
\vspace{1em}%
\Repeat{5}{%
{\noindent\Repeat{5}{\Square} \lineDots}%
}%
\tcblower
\vspace{1em}%
\Repeat{5}{%
{\noindent\Repeat{5}{\Square} \lineDots}%
}%
adjusted title=Abilities \& Conditions,
{name=abilities,
column=5,
rowspan=3}{%
\vspace{2em}%
\iftoggle{examplecharacter}{}{%
}
\posterbox[
adjusted title=Knacks \hint{ 5 / 10 / 15/ 20 },
remember,
]
{name=knacks,
column=16,
\posterbox[
adjusted title=XP,
remember,
]
{name=xp,
column=1,
row=17,
span=5,
\iftoggle{examplecharacter}{\textcolor{gray}{50}}{}
\posterbox[
remember, blankest, halign=center,valign=center,
\vspace{-1.1em}
\begin{tabularx}{\hsize}{llX}
\glsentryshortpl{cp}\weeline &
\glsentryshortpl{sp}\weeline &
\glsentryshortpl{gp}\weeline \\
\end{tabularx}
}