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\spell{Acid Bath}% Name
{\mWater}% Spheres
{Warp}% Action
{\duplicated}% Enhancements
{Academics}% Skill
{\spellArea\ \arabic{spellArea} barrels' worth of water become acidic (2 Damage per round contact)}% Description
{
Up to \spellArea\ barrels' worth of water become acidic.
Anyone splashed with the liquid receives \dmg{spelllevel} Damage.
Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade.
Anyone submerged in the liquid takes \addtocounter{spelllevel}{2} \dmg{spelllevel} Damage per turn.
Casting this spell in a slow-moving stream can be deadly to a single target.
However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more.
}
\spell{Detect Water}% Name
{\mWater}% Spheres
{Witness}% Action
{\distant}% Enhancements
{Wyldcrafting}% Skill
{caster detects liquid within \spellRange}% Description
{
The caster detects liquid within \spellRange, but nothing within a few steps of the caster.
They know only the closest source within the range, but have no idea what kind of liquid the spell has revealled.
It might reveal a river, a tankard of ale, or any other body apparent of liquid.
}