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    \spell{Acid Bath}% Name
      {\mWater}% Spheres
      {Warp}% Action
      {\duplicated}% Enhancements
      {Academics}% Skill
    
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      {\spellArea\ \arabic{spellArea} barrels' worth of water become acidic (2 Damage per round contact)}% Description
    
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      {
        Up to \spellArea\ barrels' worth of water become acidic.
        Anyone splashed with the liquid receives \dmg{spelllevel} Damage. 
        Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then it degrades and begins to fall apart within a few rounds as leather straps and string degrade.
    
        Anyone submerged in the liquid takes \addtocounter{spelllevel}{2} \dmg{spelllevel} Damage per turn.
        Casting this spell in a slow-moving stream can be deadly to a single target.
        However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more.
      }
    
    \spell{Detect Water}% Name
      {\mWater}% Spheres
      {Witness}% Action
      {\distant}% Enhancements
      {Wyldcrafting}% Skill
      {caster detects liquid within \spellRange}% Description
      {
        The caster detects liquid within \spellRange, but nothing within a few steps of the caster.
        They know only the closest source within the range, but have no idea what kind of liquid the spell has revealled.
        It might reveal a river, a tankard of ale, or any other body apparent of liquid.
      }