These life and death rolls are handled somewhat differently from other tasks.
Let's start with an overview of the basic features, then cover the details later.
...
...
@@ -274,8 +270,10 @@ When waking up, all actions relying on movement take a penalty equal to the numb
\begin{multicols}{2}
\iftoggle{verbose}{%
\noindent
Weapons are a great way of inflicting additional Damage, but they are an equally excellent way of defending oneself. Having a longsword to keep scary opponents at bay is always better than trying to nimbly dodge about. Longer weapons also grant a bonus to Initiative, representing the fighter's ability to hit opponents before they hit them due to the weapon's length.
}{}
Each weapons is rated for `Dam' (the Damage bonus), `Init' (the bonus to Initiative, generally through reach) and `Ev' (the weapon's Evasion bonus).
...
...
@@ -634,6 +632,7 @@ Animals, undead and other creatures without any Charisma Bonus can never store \
\label{fatigue}
\index{Fatigue}
\iftoggle{verbose}{%
\noindent
Fighting, running and swimming can really take it out of you, especially when wearing heavy armour.
Characters gain \glspl{fatigue} for exerting themselves, and if they accrue too many then they will quickly start to become ineffective.
...
...
@@ -682,12 +681,10 @@ If the character is accruing \glspl{fatigue} from running or wrestling, they wou
\Glspl{fatigue} cannot be mitigated with \gls{fp}. Characters who can luck their way out of being shot by arrows and roasted by dragons can quite easily be punched and dragged away, or collapse after a long run.
\begin{figure*}[t]
\fatiguechart
\end{figure*}
\subsection{Gaining Fatigue}
}{}
\noindent
Each round running, climbing, in combat, or otherwise exerting oneself inflicts a \gls{fatigue}.
Armour also inflicts a number of \glspl{fatigue} equal to its \gls{weightrating} at the end of each scene.
...
...
@@ -724,6 +721,8 @@ The \gls{tn} to stop the bleeding is always 6 plus the number of \glspl{fatigue}
\paragraph{Starvation} is another special case.
\glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal.