diff --git a/combat.tex b/combat.tex index db079853a2757be7a5a7738cbe36b82c5dda086e..5ddb4150be091d1643b8da52daf1b43e6d19285f 100644 --- a/combat.tex +++ b/combat.tex @@ -59,10 +59,6 @@ \iftoggle{verbose}{ \begin{multicols}{2} -\begin{tcolorbox}[title=Overview] - \printcontents[Combat]{}{1}[1]{} -\end{tcolorbox} - \noindent These life and death rolls are handled somewhat differently from other tasks. Let's start with an overview of the basic features, then cover the details later. @@ -274,8 +270,10 @@ When waking up, all actions relying on movement take a penalty equal to the numb \begin{multicols}{2} +\iftoggle{verbose}{% \noindent Weapons are a great way of inflicting additional Damage, but they are an equally excellent way of defending oneself. Having a longsword to keep scary opponents at bay is always better than trying to nimbly dodge about. Longer weapons also grant a bonus to Initiative, representing the fighter's ability to hit opponents before they hit them due to the weapon's length. +}{} Each weapons is rated for `Dam' (the Damage bonus), `Init' (the bonus to Initiative, generally through reach) and `Ev' (the weapon's Evasion bonus). @@ -634,6 +632,7 @@ Animals, undead and other creatures without any Charisma Bonus can never store \ \label{fatigue} \index{Fatigue} +\iftoggle{verbose}{% \noindent Fighting, running and swimming can really take it out of you, especially when wearing heavy armour. Characters gain \glspl{fatigue} for exerting themselves, and if they accrue too many then they will quickly start to become ineffective. @@ -682,12 +681,10 @@ If the character is accruing \glspl{fatigue} from running or wrestling, they wou \Glspl{fatigue} cannot be mitigated with \gls{fp}. Characters who can luck their way out of being shot by arrows and roasted by dragons can quite easily be punched and dragged away, or collapse after a long run. -\begin{figure*}[t] - \fatiguechart -\end{figure*} - \subsection{Gaining Fatigue} +}{} +\noindent Each round running, climbing, in combat, or otherwise exerting oneself inflicts a \gls{fatigue}. Armour also inflicts a number of \glspl{fatigue} equal to its \gls{weightrating} at the end of each scene. @@ -724,6 +721,8 @@ The \gls{tn} to stop the bleeding is always 6 plus the number of \glspl{fatigue} \paragraph{Starvation} is another special case. \glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal. +\fatiguechart + \subsection{Healing Fatigue} \index{Resting}