@@ -553,13 +553,15 @@ Fatigue Points cannot be mitigated with \gls{fp}. Characters who can luck their
\subsection{Gaining Fatigue}
\begin{figure*}[t]
\fatiguechart
\end{figure*}
Fatigue is gained extremely quickly, for all manner of reasons.
However, it is only applied at the end of the scene.
Running, fighting, and jumping generate a lot of adrenaline, which keeps any tiredness at bay while the action is on.
The real danger in Fatigue is persistent action, when characters have no chance to recover from a previous battle.
\fatiguechart
\paragraph{Bleeding} occurs when a character has lost \glspl{hp} to piercing or slashing weapons.
They then gain Fatigue Points equal to the number of \glspl{hp} lost.
These Fatigue Points are marked with a `$B$' instead of the usual dash across a box and are healed at a rate of one per day rather than the usual, faster rate.
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@@ -606,9 +608,6 @@ The group then gain +1 each due to the higher ground.
Meanwhile, the hobgoblins have rolled a `5' for their Initiative as well.
The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus.
The \gls{gm} knows the highest Initiative total is somewhere under 9 so she calls out,
``Ten! The hobgoblins gather at the base. Nine! They cover their faces with their weapons and gang together. Eight! They push forwards and ....''
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@@ -618,6 +617,9 @@ The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus.
Arneson's player needs to roll an 8 to hit the ogre, so he rolls and adds +1 for his Combat Skill. His total is `11' and he hits. He has already rolled his damage die at the same time. It landed on a `2'. He adds +2 for his Strength and +1 for the sword's Damage bonus for a total of 5. The ogre shrieks in pain as Arneson's sword sticks in. Arneson's action took 6 Initiative points so he goes down to `2', and the hobgoblin has spent 2 Initiative to defend himself.
``Seven!'', she cries. Thenton's player jumps in. He only deals $1D6+2$ Damage but he has a much better Combat Skill of +2. He rolls to Strike but misses the ogre with a `5'. His Initiative score reduces to 1, and he reduces the hobgoblin's from 6 to 4.
``Six!'', beckons the \gls{gm}, and starts to describe leering hobgoblins stabbing at everyone's feet from the base of the great stone step the trio are sitting on. She gives them each a -1 to attack due to occupying the lower ground.