diff --git a/combat.tex b/combat.tex index a2a0a3a91f3dadbe9027e87eca79eb89b15dcf01..76fc08c8d52e8550f16b6ca028b3ae80aa7470af 100644 --- a/combat.tex +++ b/combat.tex @@ -553,13 +553,15 @@ Fatigue Points cannot be mitigated with \gls{fp}. Characters who can luck their \subsection{Gaining Fatigue} +\begin{figure*}[t] + \fatiguechart +\end{figure*} + Fatigue is gained extremely quickly, for all manner of reasons. However, it is only applied at the end of the scene. Running, fighting, and jumping generate a lot of adrenaline, which keeps any tiredness at bay while the action is on. The real danger in Fatigue is persistent action, when characters have no chance to recover from a previous battle. -\fatiguechart - \paragraph{Bleeding} occurs when a character has lost \glspl{hp} to piercing or slashing weapons. They then gain Fatigue Points equal to the number of \glspl{hp} lost. These Fatigue Points are marked with a `$B$' instead of the usual dash across a box and are healed at a rate of one per day rather than the usual, faster rate. @@ -606,9 +608,6 @@ The group then gain +1 each due to the higher ground. Meanwhile, the hobgoblins have rolled a `5' for their Initiative as well. The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus. - \noindent\includegraphics[width=\linewidth]{images/Boris_Pecikozic/nura_brawl.jpg} - \label{boris:brawl} - The \gls{gm} knows the highest Initiative total is somewhere under 9 so she calls out, ``Ten! The hobgoblins gather at the base. Nine! They cover their faces with their weapons and gang together. Eight! They push forwards and ....'' @@ -618,6 +617,9 @@ The hobgoblins each have a +1 bonus to Initiative and the ogre has a +0 bonus. Arneson's player needs to roll an 8 to hit the ogre, so he rolls and adds +1 for his Combat Skill. His total is `11' and he hits. He has already rolled his damage die at the same time. It landed on a `2'. He adds +2 for his Strength and +1 for the sword's Damage bonus for a total of 5. The ogre shrieks in pain as Arneson's sword sticks in. Arneson's action took 6 Initiative points so he goes down to `2', and the hobgoblin has spent 2 Initiative to defend himself. + \noindent\includegraphics[width=\linewidth]{images/Boris_Pecikozic/nura_brawl.jpg} + \label{boris:brawl} + ``Seven!'', she cries. Thenton's player jumps in. He only deals $1D6+2$ Damage but he has a much better Combat Skill of +2. He rolls to Strike but misses the ogre with a `5'. His Initiative score reduces to 1, and he reduces the hobgoblin's from 6 to 4. ``Six!'', beckons the \gls{gm}, and starts to describe leering hobgoblins stabbing at everyone's feet from the base of the great stone step the trio are sitting on. She gives them each a -1 to attack due to occupying the lower ground.