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Verified Commit ef0c71a7 authored by Malin Freeborn's avatar Malin Freeborn
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reference invocation of spells

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......@@ -32,6 +32,11 @@
\printcontents[Manoeuvres]{l}{2}{\setcounter{tocdepth}{4}}
\indexprologue{%
\label{spellIndex}%
These are all the spells from \autoref{spellsChapter}, ordered by name, and provided with their \glspl{invocation}, to aid analysis and creation.
}
\printindex[spells]
\pagebreak
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Subproject commit f044b29d162ae203ed2796bf36d41ae02e743c9d
Subproject commit 55722fcf4bf2a60c658ae44ac1caf8750dc1c691
......@@ -149,6 +149,8 @@ The caster selects a spell Action and Descriptor as their focus, and those spell
For example, the spell `Carrier Crow' (\autopageref{carrierCrow}) has the invocation `Detailed, Distant, Warp Water \& Fate'.
It costs 3~\glspl{mp}, but casters with an emphasis on `Detailed Warp' spells could cast it for 2~\glspl{mp}, or cast `Phantasm' for 1~\gls{mp}.
You can check spell \glspl{invocation} in the spell summaries (\autopageref{spellIndex}).
\subsubsection{Ritual Caster}
\label{ritualCaster}
\index{Rituals, Magical}
......
\chapter[Chamber of Magic]{Magic}
\label{spellsChapter}
\toggletrue{examplecharacter}
\index{Spells}
......@@ -8,7 +9,7 @@
Magic can do any number of things, but like anything else, it has standards.
These standards are, of course, `spells'.
Spells of the `low spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate).
Spells of the `elemental spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate).
They produce powerful effects, but must affect people indirectly.
A fire spell might make fire explode in someone's face, but if that someone does not stand near a fire, then the Fire Sphere will not affect them, because most people are not made out of fire.
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