From ef0c71a76e42267587c21e602f57c3d96901e5ca Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 4 May 2024 01:22:43 +0200
Subject: [PATCH] reference invocation of spells

---
 appendix.tex | 5 +++++
 config       | 2 +-
 knacks.tex   | 2 ++
 spells.tex   | 3 ++-
 4 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/appendix.tex b/appendix.tex
index ab1dc92c..0cbbf497 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -32,6 +32,11 @@
 
 \printcontents[Manoeuvres]{l}{2}{\setcounter{tocdepth}{4}}
 
+\indexprologue{%
+  \label{spellIndex}%
+  These are all the spells from \autoref{spellsChapter}, ordered by name, and provided with their \glspl{invocation}, to aid analysis and creation.
+}
+
 \printindex[spells]
 
 \pagebreak
diff --git a/config b/config
index f044b29d..55722fcf 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit f044b29d162ae203ed2796bf36d41ae02e743c9d
+Subproject commit 55722fcf4bf2a60c658ae44ac1caf8750dc1c691
diff --git a/knacks.tex b/knacks.tex
index 4bed0e48..b0a9a1fa 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -149,6 +149,8 @@ The caster selects a spell Action and Descriptor as their focus, and those spell
 For example, the spell `Carrier Crow' (\autopageref{carrierCrow}) has the invocation `Detailed, Distant, Warp Water \& Fate'.
 It costs 3~\glspl{mp}, but casters with an emphasis on `Detailed Warp' spells could cast it for 2~\glspl{mp}, or cast `Phantasm' for 1~\gls{mp}.
 
+You can check spell \glspl{invocation} in the spell summaries (\autopageref{spellIndex}).
+
 \subsubsection{Ritual Caster}
 \label{ritualCaster}
 \index{Rituals, Magical}
diff --git a/spells.tex b/spells.tex
index bae5d888..eb7549f4 100644
--- a/spells.tex
+++ b/spells.tex
@@ -1,4 +1,5 @@
 \chapter[Chamber of Magic]{Magic}
+\label{spellsChapter}
 \toggletrue{examplecharacter}
 \index{Spells}
 
@@ -8,7 +9,7 @@
 Magic can do any number of things, but like anything else, it has standards.
 These standards are, of course, `spells'.
 
-Spells of the `low spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate).
+Spells of the `elemental spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate).
 They produce powerful effects, but must affect people indirectly.
 A fire spell might make fire explode in someone's face, but if that someone does not stand near a fire, then the Fire Sphere will not affect them, because most people are not made out of fire.
 
-- 
GitLab