From ef0c71a76e42267587c21e602f57c3d96901e5ca Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 4 May 2024 01:22:43 +0200 Subject: [PATCH] reference invocation of spells --- appendix.tex | 5 +++++ config | 2 +- knacks.tex | 2 ++ spells.tex | 3 ++- 4 files changed, 10 insertions(+), 2 deletions(-) diff --git a/appendix.tex b/appendix.tex index ab1dc92c..0cbbf497 100644 --- a/appendix.tex +++ b/appendix.tex @@ -32,6 +32,11 @@ \printcontents[Manoeuvres]{l}{2}{\setcounter{tocdepth}{4}} +\indexprologue{% + \label{spellIndex}% + These are all the spells from \autoref{spellsChapter}, ordered by name, and provided with their \glspl{invocation}, to aid analysis and creation. +} + \printindex[spells] \pagebreak diff --git a/config b/config index f044b29d..55722fcf 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit f044b29d162ae203ed2796bf36d41ae02e743c9d +Subproject commit 55722fcf4bf2a60c658ae44ac1caf8750dc1c691 diff --git a/knacks.tex b/knacks.tex index 4bed0e48..b0a9a1fa 100644 --- a/knacks.tex +++ b/knacks.tex @@ -149,6 +149,8 @@ The caster selects a spell Action and Descriptor as their focus, and those spell For example, the spell `Carrier Crow' (\autopageref{carrierCrow}) has the invocation `Detailed, Distant, Warp Water \& Fate'. It costs 3~\glspl{mp}, but casters with an emphasis on `Detailed Warp' spells could cast it for 2~\glspl{mp}, or cast `Phantasm' for 1~\gls{mp}. +You can check spell \glspl{invocation} in the spell summaries (\autopageref{spellIndex}). + \subsubsection{Ritual Caster} \label{ritualCaster} \index{Rituals, Magical} diff --git a/spells.tex b/spells.tex index bae5d888..eb7549f4 100644 --- a/spells.tex +++ b/spells.tex @@ -1,4 +1,5 @@ \chapter[Chamber of Magic]{Magic} +\label{spellsChapter} \toggletrue{examplecharacter} \index{Spells} @@ -8,7 +9,7 @@ Magic can do any number of things, but like anything else, it has standards. These standards are, of course, `spells'. -Spells of the `low spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate). +Spells of the `elemental spheres', directly affect their elements (Earth, Fire, Water, Air, or Fate). They produce powerful effects, but must affect people indirectly. A fire spell might make fire explode in someone's face, but if that someone does not stand near a fire, then the Fire Sphere will not affect them, because most people are not made out of fire. -- GitLab