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Verified Commit ecf8c6d6 authored by Malin Freeborn's avatar Malin Freeborn
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update subsubsection style

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......@@ -116,7 +116,7 @@ Once someone reaches 0~\glspl{ap}, they cannot initiate any actions, but they ca
Whether or not someone has \glspl{ap} to spare, they must respond to an attack -- resistance is mandatory.
\subsubsection{Negative \Glsfmtlongpl{ap}}
Anyone overspending \glspl{ap} enters \emph{negative} \glspl{ap}, and receives a penalty to all actions equal to their negative score.
each inflict a penalty, so characters can find themselves pushed into taking heavy penalties once overwhelmed.
\begin{exampletext}
A character on 2~\glspl{ap} who attacks with a greatsword (which costs 4~\glspl{ap}) would then go to -2~\glspl{ap}.
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