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Unverified Commit ea77f07a authored by Malin Freeborn's avatar Malin Freeborn
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make npc fatigue an autorule

parent 9d1cbd1c
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......@@ -902,6 +902,7 @@ Characters gain \glspl{fatigue} for exerting themselves, and if they accrue too
\input{config/rules/fatigue.tex}
\noindent
\Glspl{fatigue} might inflict penalties because the character has 6 \glspl{hp} but gains a total of 8 \glspl{fatigue}, which results in a -2 penalty to all actions.
\begin{boxtable}[lllllllllX]
......@@ -952,8 +953,7 @@ Of course, characters can push themselves as much as they want, and cover as muc
\paragraph{Starvation} is another special case.
\glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal.
\subsubsection{\Glsfmtplural{npc}}
\label{npcFatigue}
\makeAutoRule{npcFatigue}{\Glsfmtplural{npc} \Glsfmtplural{fatigue}}{assume \glsfmtplural{npc} start with half \glsfmtplural{fatigue} filled}
\Glspl{npc} should acrue \glspl{fatigue}, just like the \glspl{pc} do.
The \gls{gm} might assume \glspl{npc} have a number of \glspl{fatigue} equal to half their \glspl{hp} at any time, unless the situation suggests otherwise.
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