From ea77f07a27f28a696a2b5163973f8043dccafaf6 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 7 Jan 2024 21:46:16 +0100 Subject: [PATCH] make npc fatigue an autorule --- traits.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/traits.tex b/traits.tex index ff118c76..af75da7c 100644 --- a/traits.tex +++ b/traits.tex @@ -902,6 +902,7 @@ Characters gain \glspl{fatigue} for exerting themselves, and if they accrue too \input{config/rules/fatigue.tex} +\noindent \Glspl{fatigue} might inflict penalties because the character has 6 \glspl{hp} but gains a total of 8 \glspl{fatigue}, which results in a -2 penalty to all actions. \begin{boxtable}[lllllllllX] @@ -952,8 +953,7 @@ Of course, characters can push themselves as much as they want, and cover as muc \paragraph{Starvation} is another special case. \glspl{fatigue} inflicted from starvation are marked with an `$S$', and each of these points only heal once the character has had a full meal. -\subsubsection{\Glsfmtplural{npc}} -\label{npcFatigue} +\makeAutoRule{npcFatigue}{\Glsfmtplural{npc} \Glsfmtplural{fatigue}}{assume \glsfmtplural{npc} start with half \glsfmtplural{fatigue} filled} \Glspl{npc} should acrue \glspl{fatigue}, just like the \glspl{pc} do. The \gls{gm} might assume \glspl{npc} have a number of \glspl{fatigue} equal to half their \glspl{hp} at any time, unless the situation suggests otherwise. -- GitLab