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Commit e0c665c7 authored by Malin Freeborn's avatar Malin Freeborn
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add nura to chosen enemy as ref

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......@@ -226,11 +226,15 @@ The only combat bonus gained is for the Strike Factor, not Initiative or Evasion
For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. Dwarves, Humans, et c.), Underground Creatures and Undead.
Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, %
\iftoggle{aif}%
{undead, nura humanoids, and nura beasts.%
\footnote{See Adventures in Fenestra, \autoref{nura}.}}%
{and undead.}%
Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during downtime.
\footnote{If your campaign includes nura, you can gain chosen enemies such as `goblinoids' (including all sentient nura), and `nura beasts'.}
\subsubsection{Fast Healer}
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