diff --git a/knacks.tex b/knacks.tex
index b97554b555ce797364e9bb8e55ec7498f7945b3d..7a06ec8060637ea245f9c9f8f0a2a3ecd35ae7bf 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -226,11 +226,15 @@ The only combat bonus gained is for the Strike Factor, not Initiative or Evasion
 
 For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
 
-Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. Dwarves, Humans, et c.), Underground Creatures and Undead.
+Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, %
+\iftoggle{aif}%
+{undead, nura humanoids, and nura beasts.%
+\footnote{See Adventures in Fenestra, \autoref{nura}.}}%
+{and undead.}%
+
 Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
 
 Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during downtime.
-\footnote{If your campaign includes nura, you can gain chosen enemies such as `goblinoids' (including all sentient nura), and `nura beasts'.}
 
 \subsubsection{Fast Healer}