diff --git a/knacks.tex b/knacks.tex index b97554b555ce797364e9bb8e55ec7498f7945b3d..7a06ec8060637ea245f9c9f8f0a2a3ecd35ae7bf 100644 --- a/knacks.tex +++ b/knacks.tex @@ -226,11 +226,15 @@ The only combat bonus gained is for the Strike Factor, not Initiative or Evasion For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought. -Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. Dwarves, Humans, et c.), Underground Creatures and Undead. +Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, % +\iftoggle{aif}% +{undead, nura humanoids, and nura beasts.% +\footnote{See Adventures in Fenestra, \autoref{nura}.}}% +{and undead.}% + Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy. Characters who wish to swap out a chosen enemy can remove one any time, but can only regain a new one during downtime. -\footnote{If your campaign includes nura, you can gain chosen enemies such as `goblinoids' (including all sentient nura), and `nura beasts'.} \subsubsection{Fast Healer}