@@ -385,6 +385,7 @@ Any caster can attempt to cast a spell while simply whispering and moving their
People around the mage can still sometimes spot a spell being cast. They use their Wits + Academics in a resisted roll against the mage's Dexterity + Deceit.
\enhancement{1}{Wide}{Widen the spell to hit $Level + Wits$ targets}
\label{wide_enhancement}
The spell extends to cover a wide area -- a total area equal to the spell's level, plus the caster's Wits Bonus.
The squares are always continuous, so a spell targeting four squares could form a $2\times2$ area, or four continuous squares.
@@ -119,26 +119,23 @@ Creatures only frozen up to their waist or ankles can gain a bonus to break out
If the caster can extend the range, then the spell can travel any distance, although longer distances can make the spell rather a long-shot, with each area traversed raising the \gls{tn} by 3.
\spell{Wind Blast}{Instant}{Survival}{Push enemies back, lowering their Initiative}\\
Wind blows from the mage, pushing the target back.
The target instantly loses a number of Initiative points equal to the spell's level plus the caster's Intelligence Bonus.%
\footnote{See page \pageref{edgy} for Keeping Edgy to dodge missiles.}
Wind blows from the mage, pushing the target back and distracting them.
\iftoggle{verbose}{
The larger a target is, the harder it is to affect them.
}{}%
\label{windblast}
The spell's total power is equal to its level plus the caster's Intelligence Bonus, minus the target's Strength.
Each point pushes the target back by 1 square and subtracts 1 from their Initiative.
\iftoggle{verbose}{%
Those affected by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.}{%
Targets cannot take Quick Actions again except Evasion until their Initiative comes up.
}%
\iftoggle{verbose}{
Finally, the wind moves the target back a number of squares equal to the spell's level plus the caster's Intelligence Bonus minus their Strength Bonus, since larger, heavier creatures are more difficult to move, while smaller creatures (with a negative Strength) move farther.
For example, an elf with Intelligence +1, casts a \textit{Wide Air Blast} at second level, on two goblins and an ogre.
Each of them loses 3 Initiative points.
Then the goblins, with Strength -1, are moved back 4 squares.
The ogre has Strength +5, so he's unmoved, but still cannot speak or move until his Initiative comes up again.
}{
The wind moves all targets away from the caster a number of squares equal to the spell's level, plus the caster's Intelligence Bonus, minus the target's Strength Bonus.
}
This spell can be dodged like any other missile.%
For example, a mage casts a \textit{Wide Wind Blast} spell at two goblins (with Strength -1) and an ogre (with Strength +4).
Since it's a \textit{Wide} spell, it's cast at level 2, and the +1 Intelligence Bonus makes the total spell-potency 3.%
\footnote{See page \pageref{wide_enhancement} for casting big spells.}
The two goblins are pushed back 4 squares and lose 4 Initiative.%
\footnote{($3--1=-4$)}
The ogre, however, ignores the spell entirely.
}{}
Anyone pushed back by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.