diff --git a/magic.tex b/magic.tex index bf84e822290b85e7ef6fe58c5888c7472fb5a5a0..25b09097888e68303e7e8471c7bd122d6643e81c 100644 --- a/magic.tex +++ b/magic.tex @@ -385,6 +385,7 @@ Any caster can attempt to cast a spell while simply whispering and moving their People around the mage can still sometimes spot a spell being cast. They use their Wits + Academics in a resisted roll against the mage's Dexterity + Deceit. \enhancement{1}{Wide}{Widen the spell to hit $Level + Wits$ targets} +\label{wide_enhancement} The spell extends to cover a wide area -- a total area equal to the spell's level, plus the caster's Wits Bonus. The squares are always continuous, so a spell targeting four squares could form a $2\times 2$ area, or four continuous squares. diff --git a/spheres.tex b/spheres.tex index 7fa96ad1d2a656a5e7e9afb690613a1193ac2ab7..75bd41557446c67c66b15f8b56267dd5539c2fa3 100644 --- a/spheres.tex +++ b/spheres.tex @@ -119,26 +119,23 @@ Creatures only frozen up to their waist or ankles can gain a bonus to break out If the caster can extend the range, then the spell can travel any distance, although longer distances can make the spell rather a long-shot, with each area traversed raising the \gls{tn} by 3. \spell{Wind Blast}{Instant}{Survival}{Push enemies back, lowering their Initiative}\\ -Wind blows from the mage, pushing the target back. -The target instantly loses a number of Initiative points equal to the spell's level plus the caster's Intelligence Bonus.% -\footnote{See page \pageref{edgy} for Keeping Edgy to dodge missiles.} +Wind blows from the mage, pushing the target back and distracting them. +\iftoggle{verbose}{ + The larger a target is, the harder it is to affect them. +}{}% \label{windblast} - +The spell's total power is equal to its level plus the caster's Intelligence Bonus, minus the target's Strength. +Each point pushes the target back by 1 square and subtracts 1 from their Initiative. \iftoggle{verbose}{% -Those affected by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.}{% -Targets cannot take Quick Actions again except Evasion until their Initiative comes up. -}% -\iftoggle{verbose}{ -Finally, the wind moves the target back a number of squares equal to the spell's level plus the caster's Intelligence Bonus minus their Strength Bonus, since larger, heavier creatures are more difficult to move, while smaller creatures (with a negative Strength) move farther. - -For example, an elf with Intelligence +1, casts a \textit{Wide Air Blast} at second level, on two goblins and an ogre. -Each of them loses 3 Initiative points. -Then the goblins, with Strength -1, are moved back 4 squares. -The ogre has Strength +5, so he's unmoved, but still cannot speak or move until his Initiative comes up again. -}{ -The wind moves all targets away from the caster a number of squares equal to the spell's level, plus the caster's Intelligence Bonus, minus the target's Strength Bonus. -} -This spell can be dodged like any other missile.% + For example, a mage casts a \textit{Wide Wind Blast} spell at two goblins (with Strength -1) and an ogre (with Strength +4). + Since it's a \textit{Wide} spell, it's cast at level 2, and the +1 Intelligence Bonus makes the total spell-potency 3.% + \footnote{See page \pageref{wide_enhancement} for casting big spells.} + The two goblins are pushed back 4 squares and lose 4 Initiative.% + \footnote{($3 - -1 = -4$)} + The ogre, however, ignores the spell entirely. +}{} + +Anyone pushed back by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance. \spelllevel