diff --git a/magic.tex b/magic.tex
index bf84e822290b85e7ef6fe58c5888c7472fb5a5a0..25b09097888e68303e7e8471c7bd122d6643e81c 100644
--- a/magic.tex
+++ b/magic.tex
@@ -385,6 +385,7 @@ Any caster can attempt to cast a spell while simply whispering and moving their
 People around the mage can still sometimes spot a spell being cast. They use their Wits + Academics in a resisted roll against the mage's Dexterity + Deceit.
 
 \enhancement{1}{Wide}{Widen the spell to hit $Level + Wits$ targets}
+\label{wide_enhancement}
 The spell extends to cover a wide area -- a total area equal to the spell's level, plus the caster's Wits Bonus.
 The squares are always continuous, so a spell targeting four squares could form a $2\times 2$ area, or four continuous squares.
 
diff --git a/spheres.tex b/spheres.tex
index 7fa96ad1d2a656a5e7e9afb690613a1193ac2ab7..75bd41557446c67c66b15f8b56267dd5539c2fa3 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -119,26 +119,23 @@ Creatures only frozen up to their waist or ankles can gain a bonus to break out
 If the caster can extend the range, then the spell can travel any distance, although longer distances can make the spell rather a long-shot, with each area traversed raising the \gls{tn} by 3.
 
 \spell{Wind Blast}{Instant}{Survival}{Push enemies back, lowering their Initiative}\\
-Wind blows from the mage, pushing the target back.
-The target instantly loses a number of Initiative points equal to the spell's level plus the caster's Intelligence Bonus.%
-\footnote{See page \pageref{edgy} for Keeping Edgy to dodge missiles.}
+Wind blows from the mage, pushing the target back and distracting them.
+\iftoggle{verbose}{
+	The larger a target is, the harder it is to affect them.
+}{}%
 \label{windblast}
-
+The spell's total power is equal to its level plus the caster's Intelligence Bonus, minus the target's Strength.
+Each point pushes the target back by 1 square and subtracts 1 from their Initiative.
 \iftoggle{verbose}{%
-Those affected by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.}{%
-Targets cannot take Quick Actions again except Evasion until their Initiative comes up.
-}%
-\iftoggle{verbose}{
-Finally, the wind moves the target back a number of squares equal to the spell's level plus the caster's Intelligence Bonus minus their Strength Bonus, since larger, heavier creatures are more difficult to move, while smaller creatures (with a negative Strength) move farther.
-
-For example, an elf with Intelligence +1, casts a \textit{Wide Air Blast} at second level, on two goblins and an ogre.
-Each of them loses 3 Initiative points.
-Then the goblins, with Strength -1, are moved back 4 squares.
-The ogre has Strength +5, so he's unmoved, but still cannot speak or move until his Initiative comes up again.
-}{
-The wind moves all targets away from the caster a number of squares equal to the spell's level, plus the caster's Intelligence Bonus, minus the target's Strength Bonus.
-}
-This spell can be dodged like any other missile.%
+	For example, a mage casts a \textit{Wide Wind Blast} spell at two goblins (with Strength -1) and an ogre (with Strength +4).
+	Since it's a \textit{Wide} spell, it's cast at level 2, and the +1 Intelligence Bonus makes the total spell-potency 3.%
+	\footnote{See page \pageref{wide_enhancement} for casting big spells.}
+	The two goblins are pushed back 4 squares and lose 4 Initiative.%
+	\footnote{($3 - -1 = -4$)}
+	The ogre, however, ignores the spell entirely.
+}{}
+
+Anyone pushed back by the spell cannot take Quick Actions again, except Evasion, until their Initiative comes up; so no moving, or speaking is possible until they regain their balance.
 
 \spelllevel