@@ -188,6 +188,7 @@ Characters on 0 initiative or below suffer a -1 penalty to defence for each addi
You might block the attacks of three fighters, but after that everyone becomes tired, so once initiative is down, defence becomes progressively more challenging.
\subsection{Movement}\index{Movement}
\label{movement}
By spending two Initiative, characters can run as a \gls{quickaction}, acting before all other actions.
Characters can run 3 squares plus their Speed Bonus during this time.