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Unverified Commit d2f2a27c authored by Malin Freeborn's avatar Malin Freeborn
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put combat examples in resisted actions

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......@@ -155,6 +155,26 @@ In these cases, the player sets one die to a `6', and rolls only the other die.
\end{itemize}
\end{exampletext}
\subsection{Resisted Actions}
\index{Resisted Actions}
\label{resistedactions}
When \pgls{pc} and \pgls{npc} act in opposition to each other, the player add their characters Attribute + Skill bonuses as usual, and rolls against \tn[7] plus the opponent's Trait-pair.%
\footnote{In general, only players roll.}
\begin{itemize}
\item
A villain wants to sneak up on a \gls{pc} while they go shopping for armour, and corner them alone.
Her \roll{Intelligence}{Stealth} gives a +3 Bonus, so the \gls{gm} asks for a \roll{Wits}{Vigilance} roll at \tn[10].
\item
The troupe need to convince the local villagers not to trust a particular psychotic, lying, bastard.
Despite him not being present, the \gls{gm} notes that he his \roll{Charisma}{Empathy} grants a +5 Bonus, so he states the \gls{tn} is 12.
\item
A witch begins a curse against a member of the \gls{guard}, so he decies to stab her.
If the witches spell works, he will fumble his attack, and lose some \glspl{fp}, so her \roll{Charisma}{Fate} adds to the roll, making a \gls{tn} of 9.
The guard will have to use his \roll{Dexterity}{Combat} to resist the curse, but if he wins, he will inflict Damage (covered in \autoref{combat}).
\end{itemize}
\subsection{Teamwork}
\label{teamwork}
\index{Teamwork}
......@@ -196,23 +216,17 @@ Convincing the townsfolk that they need to rebel against the baron, and could ea
\noindent%
\begin{footnotesize}%
\begin{tabularx}{\linewidth}{Y |cccc}
& Alicia & Snowstorm & Chatrik & Drake \\
\hline
Charisma + Tactics: & +3 & $+\frac{3}{2}$ & $+\frac{2}{4}$ & $+\frac{1}{8}$ \\
Roll Bonus: & +3 & +2 & +1 & 0 \\
\hline
Total: & +6 & & &\\
\end{tabularx}
\begin{tabularx}{\linewidth}{Y |cccc}
& Alicia & Snowstorm & Chatrik & Drake \\
\hline
Charisma + Tactics: & +3 & $+\frac{3}{2}$ & $+\frac{2}{4}$ & $+\frac{1}{8}$ \\
Roll Bonus: & +3 & +2 & +1 & 0 \\
\hline
Running Total: & +3 & +5 & +6 & +6 \\
\multicolumn{4}{l}{\textbf{6}} \\
\end{tabularx}
\end{footnotesize}
\subsection{Resisted Actions}
\index{Resisted Actions}
\label{resistedactions}
When \glspl{npc} resist the players actions, one side rolls as normal, while the other adds their ability to the \gls{tn}.
\footnote{In general, only players roll.}
\subsection{Margins}
\index{Margins}
\index{Failure Margin}
......@@ -317,8 +331,8 @@ The precise distances represented do not matter, just so long as they consistent
\subsubsection{Areas}
\index{Areas}
An \gls{area} is just any place which looks different from another.
While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}.
\Pgls{area} is just any place which looks different from another.
While traipsing through a small dungeon, each room and cavern entered might be thought of as \pgls{area}.
When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village.
\subsubsection{Region}
......
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