From d2f2a27cf866012cef325452f2cf2fe6dd528238 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 25 Oct 2023 19:17:42 +0200 Subject: [PATCH] put combat examples in resisted actions --- actions.tex | 48 +++++++++++++++++++++++++++++++----------------- 1 file changed, 31 insertions(+), 17 deletions(-) diff --git a/actions.tex b/actions.tex index ba6da9a4..2ac5b724 100644 --- a/actions.tex +++ b/actions.tex @@ -155,6 +155,26 @@ In these cases, the player sets one die to a `6', and rolls only the other die. \end{itemize} \end{exampletext} +\subsection{Resisted Actions} +\index{Resisted Actions} +\label{resistedactions} + +When \pgls{pc} and \pgls{npc} act in opposition to each other, the player add their characters Attribute + Skill bonuses as usual, and rolls against \tn[7] plus the opponent's Trait-pair.% +\footnote{In general, only players roll.} + +\begin{itemize} + \item + A villain wants to sneak up on a \gls{pc} while they go shopping for armour, and corner them alone. + Her \roll{Intelligence}{Stealth} gives a +3 Bonus, so the \gls{gm} asks for a \roll{Wits}{Vigilance} roll at \tn[10]. + \item + The troupe need to convince the local villagers not to trust a particular psychotic, lying, bastard. + Despite him not being present, the \gls{gm} notes that he his \roll{Charisma}{Empathy} grants a +5 Bonus, so he states the \gls{tn} is 12. + \item + A witch begins a curse against a member of the \gls{guard}, so he decies to stab her. + If the witches spell works, he will fumble his attack, and lose some \glspl{fp}, so her \roll{Charisma}{Fate} adds to the roll, making a \gls{tn} of 9. + The guard will have to use his \roll{Dexterity}{Combat} to resist the curse, but if he wins, he will inflict Damage (covered in \autoref{combat}). +\end{itemize} + \subsection{Teamwork} \label{teamwork} \index{Teamwork} @@ -196,23 +216,17 @@ Convincing the townsfolk that they need to rebel against the baron, and could ea \noindent% \begin{footnotesize}% -\begin{tabularx}{\linewidth}{Y |cccc} - & Alicia & Snowstorm & Chatrik & Drake \\ -\hline -Charisma + Tactics: & +3 & $+\frac{3}{2}$ & $+\frac{2}{4}$ & $+\frac{1}{8}$ \\ -Roll Bonus: & +3 & +2 & +1 & 0 \\ -\hline -Total: & +6 & & &\\ -\end{tabularx} + \begin{tabularx}{\linewidth}{Y |cccc} + & Alicia & Snowstorm & Chatrik & Drake \\ + \hline + Charisma + Tactics: & +3 & $+\frac{3}{2}$ & $+\frac{2}{4}$ & $+\frac{1}{8}$ \\ + Roll Bonus: & +3 & +2 & +1 & 0 \\ + \hline + Running Total: & +3 & +5 & +6 & +6 \\ + \multicolumn{4}{l}{\textbf{6}} \\ + \end{tabularx} \end{footnotesize} -\subsection{Resisted Actions} -\index{Resisted Actions} -\label{resistedactions} - -When \glspl{npc} resist the players actions, one side rolls as normal, while the other adds their ability to the \gls{tn}. -\footnote{In general, only players roll.} - \subsection{Margins} \index{Margins} \index{Failure Margin} @@ -317,8 +331,8 @@ The precise distances represented do not matter, just so long as they consistent \subsubsection{Areas} \index{Areas} -An \gls{area} is just any place which looks different from another. -While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}. +\Pgls{area} is just any place which looks different from another. +While traipsing through a small dungeon, each room and cavern entered might be thought of as \pgls{area}. When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village. \subsubsection{Region} -- GitLab