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Commit d182c605 authored by Malin Freeborn's avatar Malin Freeborn
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replace weapon specializations with a knack

parent c2a4fbf4
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......@@ -174,8 +174,8 @@
\posterbox[adjusted title=Melee (10/20/40)]{name=Melee,column=8,row=8,span=3.1,rowspan=1}{
\begin{tabular}{lp{0em}p{0em}p{0em}}
\skill{Combat*}
\skill{Projectiles*}
\skill{Combat}
\skill{Projectiles}
\end{tabular}
}
......
......@@ -198,6 +198,16 @@ Finally, the character gains +2 \glspl{hp}.
Your battle cries and demeanour are particularly fearsome. Enemies receive a -2 penalty when taking Morale Checks where you are their enemy.
\subsubsection{Weapon Master}
\iftoggle{verbose}{
The character has trained long and hard with a particular weapon, such as a longsword, spear, shortbow, or rocks.
}{
Gain +1 to the Combat score when using a specialized weapon.
}%
The character can specialize in a number of weapons equal to half the number of knacks they have.
\end{multicols}
\section{Spellcasting Knacks}
......
......@@ -190,7 +190,7 @@ See page \pageref{gods_codes} for details on the gods and personal codes of hono
The \gls{gm} may wish to only award \gls{xp} at the end of a session, and may restrict when it can be spent.
Each Trait should increase by no more than a single level during the course of an adventure -- you might be lucky enough to get enough \gls{xp} to raise your Strength from -2 to +1 in a single session, but nobody can accrue that kind of muscle mass in such a short period of time.
Specialisation Skills such as Craft and Combat are difficult to train with, so it's recommended they only be bought during \gls{downtime}.
Specialisation Skills such as Craft and Survival are difficult to train with, so it's recommended they only be bought during \gls{downtime}.
}{}
\subsubsection{What Counts?}
......
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