@@ -1076,14 +1076,7 @@ Before each round of combat, the \gls{gm} rolls a Morale Check for \glspl{npc} a
If the \glspl{npc} fail the roll, they attempt to flee, otherwise, they fight.
}
\iftoggle{verbose}{%
Morale checks are rolled at \gls{tn} 6 with a character's Combat Skill (or Aggression Skill if the character is an animal).
As usual, the \gls{gm} rolls for an entire group with one roll.
If the characters have just attacked a group of 10 hobgoblins and injured 3 then the troop will roll at \gls{tn} 6 to see if they should flee, but the injured 3 hobgoblins roll with a -2 penalty.
If the final result is a 7 then the three injured hobgoblins flee, but the rest remain.
}{}
When an enemy flees the scene, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy.
When an enemy flees the scene after a fight has begun, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy.