description={Anyone in the game world, though `the characters' typically refers to the PCs}
}
\newacronym[description={The smallest unit of currency},
shortplural={cp},
text={copper piece},
longplural={copper pieces},
]{cp}{cp}{Copper Piece}
\newacronym[description={One silver piece is worth one hundred copper pieces},
text={silver piece},
shortplural={sp},
longplural={silver pieces},
]{sp}{sp}{Silver Piece}
\newacronym[description={One gold piece is worth ten silver pieces, or one thousand copper pieces},
shortplural={gp},
longplural={gold pieces},
text={gold piece},
]{gp}{gp}{Gold Piece}
\newacronym[description={-- the person running the game, playing all characters except the PCs, creating the story and making rulings. Everything rests in the hands of the \glsentrytext{gm}}]{gm}{GM}{Games Master}
\newglossaryentry{downtime}{
name={Downtime},
description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
}
\newacronym[description={A measure of how much luck the character has left, used solely to avoid Damage},shortplural={FP}]{fp}{FP}{Fate Point}
\newacronym[description={The simple, linear, measure of a character's health and injury},shortplural={HP}]{hp}{HP}{Health Point}
\newacronym[description={The number players need to roll on the dice to succeed in a task},shortplural={TNs}]{tn}{TN}{Target Number}
\newacronym[description={The ``battery power'' of a magic user, which allows them to power spells},shortplural={MP}]{mp}{MP}{Mana Point}
\newglossaryentry{natural}{
name={Natural Roll},
description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
}
\newacronym[description={A measure of actions someone can take in a round, based on how fast they can move and react},shortplural={AP}]{ap}{AP}{Action Point}
\newglossaryentry{path}{
name={Path},
description={Each Path of Magic is a different way to cast spells. Each path has its own available spheres of magic and restrictions}
}
\newglossaryentry{miracleworker}{
name={Arcanist},
...
...
@@ -122,22 +102,6 @@
description={any magic user, or miracle worker}
}
\newacronym[description={An abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits},shortplural={XP}]{xp}{XP}{Experience Point}
\newglossaryentry{natural}{
name={Natural Roll},
description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
}
\newacronym[description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player}]{npc}{NPC}{Non Player Character}
\newglossaryentry{path}{
name={Path},
description={Each Path of Magic is a different way to cast spells. Each path has its own available spheres of magic and restrictions}
}
\newacronym[description={-- one of the characters run by the people playing the game}]{pc}{PC}{Player Character}
\newglossaryentry{round}{
name={Round},
nonumberlist,
...
...
@@ -149,10 +113,6 @@
description={A narrative measurement of time. Each time the players decide to do something new or move somewhere else, it's a new scene. The end of combat always prompts a new scene. While scenes, unlike squares, are variable units of time, the \glsentrytext{gm} is free to set a scene as some definite unit of time, such as `half an hour'}
}
\newacronym[description={magical shielding from the force sphere},shortplural={SP}]{SP}{SP}{Shield Point}
\newacronym[description={A rating of protection, generally from wearing armour},shortplural={DR}]{dr}{DR}{Damage Resistance}
\newglossaryentry{sphere}{
name={Sphere},
description={One of the types of magic. Each sphere has 5 levels, each more difficult than the last to obtain}