diff --git a/config b/config index a8039127dc2bdd5d64df094aa3733606b8adf901..4c467bc8ca3fc83569e0d2b9d736b4142e97bf97 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit a8039127dc2bdd5d64df094aa3733606b8adf901 +Subproject commit 4c467bc8ca3fc83569e0d2b9d736b4142e97bf97 diff --git a/glossary.tex b/glossary.tex index 0b52c785d6a6ee4711346a281301f7a3d9584cc0..4dece0719094529f8bc161e00750c5fd8a07f46a 100644 --- a/glossary.tex +++ b/glossary.tex @@ -80,40 +80,20 @@ description={Anyone in the game world, though `the characters' typically refers to the PCs} } - \newacronym[description={The smallest unit of currency}, - shortplural={cp}, - text={copper piece}, - longplural={copper pieces}, - ]{cp}{cp}{Copper Piece} - - \newacronym[description={One silver piece is worth one hundred copper pieces}, - text={silver piece}, - shortplural={sp}, - longplural={silver pieces}, - ]{sp}{sp}{Silver Piece} - - \newacronym[description={One gold piece is worth ten silver pieces, or one thousand copper pieces}, - shortplural={gp}, - longplural={gold pieces}, - text={gold piece}, - ]{gp}{gp}{Gold Piece} - - \newacronym[description={-- the person running the game, playing all characters except the PCs, creating the story and making rulings. Everything rests in the hands of the \glsentrytext{gm}}]{gm}{GM}{Games Master} - \newglossaryentry{downtime}{ name={Downtime}, description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills} } - \newacronym[description={A measure of how much luck the character has left, used solely to avoid Damage},shortplural={FP}]{fp}{FP}{Fate Point} - - \newacronym[description={The simple, linear, measure of a character's health and injury},shortplural={HP}]{hp}{HP}{Health Point} - - \newacronym[description={The number players need to roll on the dice to succeed in a task},shortplural={TNs}]{tn}{TN}{Target Number} - - \newacronym[description={The ``battery power'' of a magic user, which allows them to power spells},shortplural={MP}]{mp}{MP}{Mana Point} +\newglossaryentry{natural}{ + name={Natural Roll}, + description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} + } - \newacronym[description={A measure of actions someone can take in a round, based on how fast they can move and react},shortplural={AP}]{ap}{AP}{Action Point} + \newglossaryentry{path}{ + name={Path}, + description={Each Path of Magic is a different way to cast spells. Each path has its own available spheres of magic and restrictions} + } \newglossaryentry{miracleworker}{ name={Arcanist}, @@ -122,22 +102,6 @@ description={any magic user, or miracle worker} } - \newacronym[description={An abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits},shortplural={XP}]{xp}{XP}{Experience Point} - - \newglossaryentry{natural}{ - name={Natural Roll}, - description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification} - } - - \newacronym[description={Non Player Character -- anyone in the world played by the \glsentrytext{gm} rather than a player}]{npc}{NPC}{Non Player Character} - - \newglossaryentry{path}{ - name={Path}, - description={Each Path of Magic is a different way to cast spells. Each path has its own available spheres of magic and restrictions} - } - - \newacronym[description={-- one of the characters run by the people playing the game}]{pc}{PC}{Player Character} - \newglossaryentry{round}{ name={Round}, nonumberlist, @@ -149,10 +113,6 @@ description={A narrative measurement of time. Each time the players decide to do something new or move somewhere else, it's a new scene. The end of combat always prompts a new scene. While scenes, unlike squares, are variable units of time, the \glsentrytext{gm} is free to set a scene as some definite unit of time, such as `half an hour'} } - \newacronym[description={magical shielding from the force sphere},shortplural={SP}]{SP}{SP}{Shield Point} - - \newacronym[description={A rating of protection, generally from wearing armour},shortplural={DR}]{dr}{DR}{Damage Resistance} - \newglossaryentry{sphere}{ name={Sphere}, description={One of the types of magic. Each sphere has 5 levels, each more difficult than the last to obtain}