You can declare that you are attempting to stun opponents. You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative. Multiple uses of this Knack add 1 each to the Initiative loss.
You can declare that you are attempting to stun opponents.
You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative.
The target is also unable to make Quick Actions until their current Initiative allows them to act.
Multiple uses of this Knack add 1 each to the Initiative loss.
For example, if someone were using a cudgel (which comes with the in-built Knack: Stunning Strike), and also had the Knack, then they smacked someone for 4 Damage, the opponent would immediately lose 5 from their current Initiative Score, even if all of the Damage was mitigated by \gls{dr} and FP.
For example, if someone were using a cudgel (which comes with the in-built Knack: Stunning Strike), and also had the Knack, then they smacked someone for 4 Damage, the opponent would immediately lose 5 from their current Initiative Score, even if all of the Damage was mitigated by \gls{dr} and FP.