From cf9a44be8e96bf6ab8837031d97126e430e8e85c Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Sat, 18 Apr 2020 05:13:00 +0200 Subject: [PATCH] make stunning strike stop quick actions --- knacks.tex | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/knacks.tex b/knacks.tex index 859c3b4f..4e058e0b 100644 --- a/knacks.tex +++ b/knacks.tex @@ -122,7 +122,10 @@ The character can hold their actions, persistently defending themself rather tha \subsubsection{Stunning Strike}\label{stunningstrike} -You can declare that you are attempting to stun opponents. You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative. Multiple uses of this Knack add 1 each to the Initiative loss. +You can declare that you are attempting to stun opponents. +You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative. +The target is also unable to make Quick Actions until their current Initiative allows them to act. +Multiple uses of this Knack add 1 each to the Initiative loss. For example, if someone were using a cudgel (which comes with the in-built Knack: Stunning Strike), and also had the Knack, then they smacked someone for 4 Damage, the opponent would immediately lose 5 from their current Initiative Score, even if all of the Damage was mitigated by \gls{dr} and FP. -- GitLab