From cf9a44be8e96bf6ab8837031d97126e430e8e85c Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Sat, 18 Apr 2020 05:13:00 +0200
Subject: [PATCH] make stunning strike stop quick actions

---
 knacks.tex | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/knacks.tex b/knacks.tex
index 859c3b4f..4e058e0b 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -122,7 +122,10 @@ The character can hold their actions, persistently defending themself rather tha
 
 \subsubsection{Stunning Strike}\label{stunningstrike}
 
-You can declare that you are attempting to stun opponents. You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative. Multiple uses of this Knack add 1 each to the Initiative loss.
+You can declare that you are attempting to stun opponents.
+You then take a -1 penalty to Strike but if you successfully hit an opponent, all Damage dealt reduces their current Initiative.
+The target is also unable to make Quick Actions until their current Initiative allows them to act.
+Multiple uses of this Knack add 1 each to the Initiative loss.
 
 For example, if someone were using a cudgel (which comes with the in-built Knack: Stunning Strike), and also had the Knack, then they smacked someone for 4 Damage, the opponent would immediately lose 5 from their current Initiative Score, even if all of the Damage was mitigated by \gls{dr} and FP.
 
-- 
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