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Verified Commit c8ebd88e authored by Malin Freeborn's avatar Malin Freeborn
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clarifications

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......@@ -156,7 +156,7 @@ If you have a campaign book such as \textit{Adventures in Fenestra}, you'll find
\subsection{Running Encounters}
\subsubsection{Distance}
\subsubsection{Direction}
Anyone the party meet on a road either comes in front of them, or behind.
Flip a coin, to find out if the encounter is \textit{head}ing towards them, or at their \textit{tails}.
......@@ -164,6 +164,8 @@ Flip a coin, to find out if the encounter is \textit{head}ing towards them, or a
On more open terrain, you can roll $1D6$ to pick a direction.
`1' means 'ahead', `2', means 'ahead from the right', `3' means 'behind from the right', `4' means `from behind', and so on.
\subsubsection{Distance}
Roll the encountered creature's Wits + Vigilance at \gls{tn} 7, minus the party's Wits + Vigilance.
This shows who spots whom first.
......@@ -220,7 +222,7 @@ Peaceful encounters mostly make scenery.
If the players successfully hide from something nasty, it tells them about what kinds of creatures inhabit this area.
If they find a trader on the road facing towards them, he may share some gossip, or just assume they might rob him and try to his wares.
Of course, any friendly people travelling towards the party will want to join them for safety in numbers.
Almost any friendly people travelling in the same direction as they party will want to join them for safety in numbers.
\end{multicols}
......@@ -521,7 +523,7 @@ That's no fun for anyone.
\end{exampletext}
If you need a quick approximation of a massive battle between \glspl{npc}, just have each \gls{npc} deal its own \gls{xp} value in Damage each round (ignoring \gls{dr}).
A guard worth 10 \gls{xp} who fights with the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage.
A guard worth 10 \gls{xp} who fights alongside the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage.
\begin{exampletext}
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