diff --git a/gm.tex b/gm.tex
index 2de62b8a539d2cc8541860146f218795bd93a7e4..316f542b283b7458464c8a96c41cba2156629df6 100644
--- a/gm.tex
+++ b/gm.tex
@@ -156,7 +156,7 @@ If you have a campaign book such as \textit{Adventures in Fenestra}, you'll find
 
 \subsection{Running Encounters}
 
-\subsubsection{Distance}
+\subsubsection{Direction}
 
 Anyone the party meet on a road either comes in front of them, or behind.
 Flip a coin, to find out if the encounter is \textit{head}ing towards them, or at their \textit{tails}.
@@ -164,6 +164,8 @@ Flip a coin, to find out if the encounter is \textit{head}ing towards them, or a
 On more open terrain, you can roll $1D6$ to pick a direction.
 `1' means 'ahead', `2', means 'ahead from the right', `3' means 'behind from the right', `4' means `from behind', and so on.
 
+\subsubsection{Distance}
+
 Roll the encountered creature's Wits + Vigilance at \gls{tn} 7, minus the party's Wits + Vigilance.
 This shows who spots whom first.
 
@@ -220,7 +222,7 @@ Peaceful encounters mostly make scenery.
 If the players successfully hide from something nasty, it tells them about what kinds of creatures inhabit this area.
 If they find a trader on the road facing towards them, he may share some gossip, or just assume they might rob him and try to his wares.
 
-Of course, any friendly people travelling towards the party will want to join them for safety in numbers.
+Almost any friendly people travelling in the same direction  as they party will want to join them for safety in numbers.
 
 \end{multicols}
 
@@ -521,7 +523,7 @@ That's no fun for anyone.
 \end{exampletext}
 
 If you need a quick approximation of a massive battle between \glspl{npc}, just have each \gls{npc} deal its own \gls{xp} value in Damage each round (ignoring \gls{dr}).
-A guard worth 10 \gls{xp} who fights with the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage.
+A guard worth 10 \gls{xp} who fights alongside the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage.
 
 \begin{exampletext}