diff --git a/gm.tex b/gm.tex index 2de62b8a539d2cc8541860146f218795bd93a7e4..316f542b283b7458464c8a96c41cba2156629df6 100644 --- a/gm.tex +++ b/gm.tex @@ -156,7 +156,7 @@ If you have a campaign book such as \textit{Adventures in Fenestra}, you'll find \subsection{Running Encounters} -\subsubsection{Distance} +\subsubsection{Direction} Anyone the party meet on a road either comes in front of them, or behind. Flip a coin, to find out if the encounter is \textit{head}ing towards them, or at their \textit{tails}. @@ -164,6 +164,8 @@ Flip a coin, to find out if the encounter is \textit{head}ing towards them, or a On more open terrain, you can roll $1D6$ to pick a direction. `1' means 'ahead', `2', means 'ahead from the right', `3' means 'behind from the right', `4' means `from behind', and so on. +\subsubsection{Distance} + Roll the encountered creature's Wits + Vigilance at \gls{tn} 7, minus the party's Wits + Vigilance. This shows who spots whom first. @@ -220,7 +222,7 @@ Peaceful encounters mostly make scenery. If the players successfully hide from something nasty, it tells them about what kinds of creatures inhabit this area. If they find a trader on the road facing towards them, he may share some gossip, or just assume they might rob him and try to his wares. -Of course, any friendly people travelling towards the party will want to join them for safety in numbers. +Almost any friendly people travelling in the same direction as they party will want to join them for safety in numbers. \end{multicols} @@ -521,7 +523,7 @@ That's no fun for anyone. \end{exampletext} If you need a quick approximation of a massive battle between \glspl{npc}, just have each \gls{npc} deal its own \gls{xp} value in Damage each round (ignoring \gls{dr}). -A guard worth 10 \gls{xp} who fights with the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage. +A guard worth 10 \gls{xp} who fights alongside the characters deals 10 Damage, which could mean killing a single creature with 10 Damage, or could mean finishing off 2 creatures the characters have already wounded, by dealing each one 5 Damage. \begin{exampletext}