@@ -395,21 +395,6 @@ The difference between the \glspl{pc} and the \glspl{npc} is that \glspl{pc} sta
As a result, most \glspl{npc} effectively have 0 \gls{fp}.
The \gls{gm} can mostly ignore \gls{npc}\gls{fp} and Damage will be applied directly to \gls{npc}\glspl{hp}.
\subsection{Regaining \glsentrylongpl{fp}}
\sidebox[25]{
\FPRegen
}
At the end of each Scene, players regenerate 2/5ths of their \glspl{fp}.
Those with 5 \glspl{fp} total regenerate 2 temporary \glspl{fp}, and those with 10 \glspl{fp} regenerate 4 temporary \glspl{fp}, and so on.
While \glspl{npc} begin with 0 \gls{fp}, they too regenerate the normal amount each scene.
In this way, an \gls{npc} might accumulate quite a number of \gls{fp}, and when some climactic end scene arises where the \glspl{pc} finally confront them, they will have a harder time of it, because the \gls{npc} has now become plot-important enough to merit some plot immunity, just like them.
One exception here is creatures without a Charisma Attribute.
Animals, undead and other creatures without any Charisma Bonus can never store \gls{fp} except through the use of Magic.