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Unverified Commit c80a1086 authored by Malin Freeborn's avatar Malin Freeborn
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remove old fp regen

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......@@ -292,20 +292,6 @@
\end{boxtable}
}
\newcommand{\FPRegen}{
\begin{boxtable}
Base \glspl{fp} & Regeneration \\\hline
5 & 2 per scene \\
10 & 4 per scene \\
15 & 6 per scene \\
20 & 8 per scene \\
\end{boxtable}
}
\newcommand{\animalStats}{
\begin{nametable}[lccX]{Animal Features}
......
......@@ -395,21 +395,6 @@ The difference between the \glspl{pc} and the \glspl{npc} is that \glspl{pc} sta
As a result, most \glspl{npc} effectively have 0 \gls{fp}.
The \gls{gm} can mostly ignore \gls{npc} \gls{fp} and Damage will be applied directly to \gls{npc} \glspl{hp}.
\subsection{Regaining \glsentrylongpl{fp}}
\sidebox[25]{
\FPRegen
}
At the end of each Scene, players regenerate 2/5ths of their \glspl{fp}.
Those with 5 \glspl{fp} total regenerate 2 temporary \glspl{fp}, and those with 10 \glspl{fp} regenerate 4 temporary \glspl{fp}, and so on.
While \glspl{npc} begin with 0 \gls{fp}, they too regenerate the normal amount each scene.
In this way, an \gls{npc} might accumulate quite a number of \gls{fp}, and when some climactic end scene arises where the \glspl{pc} finally confront them, they will have a harder time of it, because the \gls{npc} has now become plot-important enough to merit some plot immunity, just like them.
One exception here is creatures without a Charisma Attribute.
Animals, undead and other creatures without any Charisma Bonus can never store \gls{fp} except through the use of Magic.
\end{multicols}
\section{Fatigue}
......
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