@@ -377,7 +377,7 @@ You have been lumped with a character with a Charisma Penalty of -4 and by all t
But the other players are not impressed; all they can see is someone intentionally ruining the encounter rather than the fun-loving, amazing improviser that you are.
Consider the following solution: tell the players that if they wish to speak, they must roll Charisma plus Empathy or Wits plus Whatever, then set the \gls{tn} for the encounter.
Getting information from the drunken patron of a Temple of Ale might be \gls{tn} 4 while getting a noble to stop and give everyone a hand might be \gls{tn} 10.
Getting information from the drunken patron of a Temple of Ale might be \gls{tn} 4 while getting a noble to stop and help might be \gls{tn} 10.
The player should not declare the result but make a mental note of the roll's Margin.
If the Margin is high, they should confidently roleplay someone saying just what the situation appears to demand.
On the other hand, if the roll was not only a failure but had a high Failure Margin, they should attempt to roleplay the worst kinds of insults -- perhaps because the character is genuinely mean-spirited, perhaps because they are making persistent, accidental faux-pas.