@@ -412,7 +412,7 @@ The pocket spell can then cast the spell once, at which point it ceases to be a
The mage must cast the spell immediately after \textit{Pocket Spell}, which must be cast on a freshly-made Mana Stone.
Some mages create scrolls which are destroyed once read. Some priests of \gls{naturegod} enchant animals with a single spell, just to see how the animal will use it.
Some mages create scrolls which become useless once read. Some priests of \gls{naturegod} enchant animals with a single spell, just to see how the animal will use it.
The only limitation is that the mana stone must have enough \gls{mp} to cast the spell once.
The pocket spell always produces a single effect.
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@@ -491,6 +491,10 @@ This spell has the usual range, so if a caster cannot also cast at long-range, t
This enhancement affects magical items such as Pocket Spells, Talismans, and Artefacts.
The resulting spell lasts until it is cancelled by a command word, rather than dying after a number of scenes equal to its Potency.
\iftoggle{verbose}{
If an \textit{Eternal Talisman} or other item allows the caster to control undead and then changes hands, the control of the undead changes with it, because the effective `caster' is just whoever holds the item at the time.
}{}
\enhancement{Varies}{Combined}{Add a second spell effect to the target}
A secondary spell can be combined to throw at the same target.
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@@ -550,7 +554,7 @@ Therefore, a mage creating an item with the 3rd level of Necromancy must first s
\enhancement{5}{Exceptional}{Make Mana Stones regenerate and store 3 \glspl{mp}}
Mana Stones cast with this enhancement can store 3 \glspl{mp} for each level of the spell, rather than the usual 2.