diff --git a/magic.tex b/magic.tex index b6cb6a9f6873f035da8b5024d28dda412b09c67d..0818c3a121f15011d8f946b618287e7f3870df3e 100644 --- a/magic.tex +++ b/magic.tex @@ -412,7 +412,7 @@ The pocket spell can then cast the spell once, at which point it ceases to be a The mage must cast the spell immediately after \textit{Pocket Spell}, which must be cast on a freshly-made Mana Stone. -Some mages create scrolls which are destroyed once read. Some priests of \gls{naturegod} enchant animals with a single spell, just to see how the animal will use it. +Some mages create scrolls which become useless once read. Some priests of \gls{naturegod} enchant animals with a single spell, just to see how the animal will use it. The only limitation is that the mana stone must have enough \gls{mp} to cast the spell once. The pocket spell always produces a single effect. @@ -491,6 +491,10 @@ This spell has the usual range, so if a caster cannot also cast at long-range, t This enhancement affects magical items such as Pocket Spells, Talismans, and Artefacts. The resulting spell lasts until it is cancelled by a command word, rather than dying after a number of scenes equal to its Potency. +\iftoggle{verbose}{ +If an \textit{Eternal Talisman} or other item allows the caster to control undead and then changes hands, the control of the undead changes with it, because the effective `caster' is just whoever holds the item at the time. +}{} + \enhancement{Varies}{Combined}{Add a second spell effect to the target} A secondary spell can be combined to throw at the same target. @@ -550,7 +554,7 @@ Therefore, a mage creating an item with the 3rd level of Necromancy must first s \enhancement{5}{Exceptional}{Make Mana Stones regenerate and store 3 \glspl{mp}} Mana Stones cast with this enhancement can store 3 \glspl{mp} for each level of the spell, rather than the usual 2. -They also regenerate 3 \glspl{mp} per turn. +They also regenerate 3 \glspl{mp} per scene. \stopcontents[magic]