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Commit c5371b68 authored by Malin Freeborn's avatar Malin Freeborn
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change crossbows

- Crossbows now deal more basic damage.
- The knack Mighty Draw now helps reload crossbows.
- Crossbows take 6-Str rounds to reload rather than 5-Str
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......@@ -827,7 +827,7 @@ Shields, uniquely, can add their Evasion Bonus to the character's Evasion Factor
\textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight} & \textbf{Cost} \\\hline
Crossbow & 3 & $1D6+3$ & 1/3 & {20 sp} \\
Crossbow & 3 & $2D6$ & 1/3 & {20 sp} \\
Longbow & 0 & varies & -4/-2 & {10 sp} \\
......@@ -864,8 +864,9 @@ Short bows have a maximum range of 20 squares and deal $1D6-1$ Damage. They ofte
Firing a short bow requires 4 Initiative points but reloading takes another 2.
\subsection{The Crossbow}\index{Projectiles!Crossbow}
Crossbows can be powerful, but are not easy to reload. They have a basic Damage of $1D6+2$ though different crossbows vary in quality. Crossbows take a number of \glspl{round} to reload equal to 5 minus the character's Strength score. Firing a crossbow takes only 3 Initiative points.
\label{crossbow}
Crossbows can be powerful, but are not easy to reload. They have a basic Damage of $2D6$ though different crossbows vary in quality. Crossbows take a number of \glspl{round} to reload equal to 6 minus the character's Strength score (minimum of 1).
Firing a crossbow takes only 3 Initiative points.
\subsection{Thrown Weapons}\index{Projectiles!Thrown Weapons}
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......@@ -57,7 +57,7 @@ Other Knacks from weapons do not count towards the total.
\subsubsection{First Strike}\label{firststrike}
The character is well practised at getting the first hit in.
They receive +1 Initiative on the first \gls{round} of combat for each Knack.
They receive +1 Initiative on the first \gls{round} of combat equal to half the character's Knacks.
This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative.
For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear.
......@@ -103,6 +103,9 @@ The character also gains a number of \gls{mp} equal to the number of Knacks they
You can draw back a hunting bow in a single \gls{round}, paying only 8 Initiative for the action, minus half the number of Knacks you have (rounded up, minimum of 2).
For example, someone with 3 Knacks would pay only 6 Initiative for the attack.
Those with a crossbow can reload it one round faster than normal, but the minimum is 1 round.%
\footnote{This would normally be 6 rounds minus the character's Strength score. See page \pageref{crossbow} for more.}
\subsubsection{Perfect Sneak Attack}
Any Sneak Attacks you complete inflict an additional +1 Damage for each Knack you have. Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage.
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