diff --git a/combat.tex b/combat.tex
index 0fa01c2de4eef7c4a83c780fb7bb0d8615303c58..15aca0aa8e9fdb963613845a658c224efe1424b2 100644
--- a/combat.tex
+++ b/combat.tex
@@ -827,7 +827,7 @@ Shields, uniquely, can add their Evasion Bonus to the character's Evasion Factor
 
 	\textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight}  & \textbf{Cost} \\\hline
 
-	Crossbow &  3 & $1D6+3$ & 1/3 &  {20 sp} \\
+	Crossbow &  3 & $2D6$ & 1/3 &  {20 sp} \\
 
 	Longbow &  0 & varies & -4/-2 &  {10 sp} \\
 
@@ -864,8 +864,9 @@ Short bows have a maximum range of 20 squares and deal $1D6-1$ Damage. They ofte
 Firing a short bow requires 4 Initiative points but reloading takes another 2.
 
 \subsection{The Crossbow}\index{Projectiles!Crossbow}
-
-Crossbows can be powerful, but are not easy to reload. They have a basic Damage of $1D6+2$ though different crossbows vary in quality. Crossbows take a number of \glspl{round} to reload equal to 5 minus the character's Strength score. Firing a crossbow takes only 3 Initiative points.
+\label{crossbow}
+Crossbows can be powerful, but are not easy to reload. They have a basic Damage of $2D6$ though different crossbows vary in quality. Crossbows take a number of \glspl{round} to reload equal to 6 minus the character's Strength score (minimum of 1).
+Firing a crossbow takes only 3 Initiative points.
 
 \subsection{Thrown Weapons}\index{Projectiles!Thrown Weapons}
 
diff --git a/knacks.tex b/knacks.tex
index 0807e0e80c1cc6911f58d049a9c0d4a08971f8c5..7cb4ca7932cfe397c50a941ae1b1c4e5b841c44a 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -57,7 +57,7 @@ Other Knacks from weapons do not count towards the total.
 \subsubsection{First Strike}\label{firststrike}
 
 The character is well practised at getting the first hit in.
-They receive +1 Initiative on the first \gls{round} of combat for each Knack.
+They receive +1 Initiative on the first \gls{round} of combat equal to half the character's Knacks.
 
 This Knack can be taken any number of times, with all secondary uses granting an additional +1 Initiative.
 For example, while using a spear (which has the Knack: First Strike, in-built), and the Knack, a character would gain +2 Initiative on the first \gls{round} if attacking with the spear.
@@ -103,6 +103,9 @@ The character also gains a number of \gls{mp} equal to the number of Knacks they
 You can draw back a hunting bow in a single \gls{round}, paying only 8 Initiative for the action, minus half the number of Knacks you have (rounded up, minimum of 2).
 For example, someone with 3 Knacks would pay only 6 Initiative for the attack.
 
+Those with a crossbow can reload it one round faster than normal, but the minimum is 1 round.%
+\footnote{This would normally be 6 rounds minus the character's Strength score. See page \pageref{crossbow} for more.}
+
 \subsubsection{Perfect Sneak Attack}
 
 Any Sneak Attacks you complete inflict an additional +1 Damage for each Knack you have. Normally, Sneak Attacks inflict +2 Damage, so someone with 3 Knacks would inflict +5 Damage.