From c2a4fbf4b7ebe71a0136cf931029eac7ffa22e83 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 20 Jun 2021 20:02:33 +0200 Subject: [PATCH] give xp for fleeing enemies only after combat --- combat.tex | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/combat.tex b/combat.tex index 6d87f8e1..1114f3d1 100644 --- a/combat.tex +++ b/combat.tex @@ -1076,14 +1076,7 @@ Before each round of combat, the \gls{gm} rolls a Morale Check for \glspl{npc} a If the \glspl{npc} fail the roll, they attempt to flee, otherwise, they fight. } -\iftoggle{verbose}{% -Morale checks are rolled at \gls{tn} 6 with a character's Combat Skill (or Aggression Skill if the character is an animal). -As usual, the \gls{gm} rolls for an entire group with one roll. -If the characters have just attacked a group of 10 hobgoblins and injured 3 then the troop will roll at \gls{tn} 6 to see if they should flee, but the injured 3 hobgoblins roll with a -2 penalty. -If the final result is a 7 then the three injured hobgoblins flee, but the rest remain. -}{} - -When an enemy flees the scene, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy. +When an enemy flees the scene after a fight has begun, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy. \iftoggle{verbose}{ -- GitLab