From c2a4fbf4b7ebe71a0136cf931029eac7ffa22e83 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 20 Jun 2021 20:02:33 +0200
Subject: [PATCH] give xp for fleeing enemies only after combat

---
 combat.tex | 9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

diff --git a/combat.tex b/combat.tex
index 6d87f8e1..1114f3d1 100644
--- a/combat.tex
+++ b/combat.tex
@@ -1076,14 +1076,7 @@ Before each round of combat, the \gls{gm} rolls a Morale Check for \glspl{npc} a
 If the \glspl{npc} fail the roll, they attempt to flee, otherwise, they fight.
 }
 
-\iftoggle{verbose}{%
-Morale checks are rolled at \gls{tn} 6 with a character's Combat Skill (or Aggression Skill if the character is an animal).
-As usual, the \gls{gm} rolls for an entire group with one roll.
-If the characters have just attacked a group of 10 hobgoblins and injured 3 then the troop will roll at \gls{tn} 6 to see if they should flee, but the injured 3 hobgoblins roll with a -2 penalty.
-If the final result is a 7 then the three injured hobgoblins flee, but the rest remain.
-}{}
-
-When an enemy flees the scene, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy.
+When an enemy flees the scene after a fight has begun, characters still gain full \gls{xp} for the fight, since they still `defeated' the enemy.
 
 \iftoggle{verbose}{
 
-- 
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