\makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height}
\makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height, plus their own Strength}
\index{Falling}
Characters who fall from a height suffer 2 Damage when falling from the height of a building.
This 2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on.
Characters falling straight downward can attempt to mitigate up to 2 Damage by rolling \roll{Dexterity}{Athletics} (\tn[9] +1 per Damage).
Those falling forward and down in an arc can mitigate up to 4.
Smaller creatures suffer less from falling, so a gnome with Strength -2 can easily fall 2 \glspl{step} without pain, while a human who lands wrong can break an arm by falling badly from a horse.
Characters falling straight downward can attempt to mitigate up to 4 Damage by rolling \roll{Dexterity}{Athletics} (\tn[5] +1 per Damage).
Those falling forward and down in an arc can mitigate up to 6.
The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.